Cavern Domain

The Cavern Domain is granted by deities of the earth, particularly those revered by dwarves and elemental lords of stone such as Grugar. These gods embody the resilience of the mountains, the hidden wisdom of deep places, and the unyielding power of the earth. Their followers are often explorers of the deep, guardians of underground sanctuaries, and warriors who use the very stone around them as both shield and weapon. Clerics of this domain guide others safely through treacherous tunnels, call upon the might of earthquakes when battle demands it, and use the embrace of stone itself to slip through the earth unseen.  

Domain Spells

1st-Level Cleric (Cavern Domain) Feature   You gain the following spells at the listed cleric levels as domain spells.  
Cleric LevelDomain Spells
1stEarth Tremor, Longstrider
3rdDarkness, Pass Without Trace
5thErupting Earth, Meld into Stone
7thStone Shape, Stoneskin
9thPasswall, Wall of Stone
 

Stoneborn Resilience

1st-Level Cleric (Cavern Domain) Feature   Your connection to the deep places of the world grants you supernatural endurance and awareness. You gain darkvision out to 60 feet.   Additionally, you gain proficiency in Athletics, Heavy Armor, and Martial Weapons.  

Channel Divinity: Tremor Rebuke

2nd-Level Cleric (Cavern Domain) Feature   You can use your Channel Divinity to unleash the fury of the earth when struck. When a creature you can see within 5 feet of you hits you with an attack, you can use your reaction to hold aloft your holy symbol and force them to make a Strength saving throw. On a failed save, the creature is knocked prone and takes bludgeoning damage equal to 2d10 + your cleric level as the ground quakes beneath them. On a successful save, they take half damage and aren't knocked prone.  

Tunneler’s Instinct

6th-Level Cleric (Cavern Domain) Feature   You have adapted to life beneath the earth, gaining an innate sense of your surroundings. You gain tremorsense out to a range of 10 feet.   Additionally, you ignore nonmagical difficult terrain caused by rocky or uneven surfaces and have advantage on checks to avoid becoming lost in underground environments.  

Divine Strike

8th-Level Cleric (Cavern Domain) Feature   You gain the ability to infuse your weapon strikes with the force of the earth. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 bludgeoning damage. When you reach 14th level, the extra damage increases to 2d8.  

Avatar of the Depths

17th-Level Cleric (Cavern Domain) Feature   Your bond with the caverns grants you unparalleled mastery over stone and the tunnels below. Your tremorsense extends to 30 feet, and you can cast stone shape over the course of 1 minute without expending a spell slot.   Additionally, you gain resistance to bludgeoning damage and cannot be forcibly moved against your will while on the ground unless you choose to be.  

Deities of the Cavern Domain


Comments

Please Login in order to comment!