Calm Blood

Source: Elaris — The First Fang's Legacy

5th Edition
You lay your hand on a target with 0 hit points and still their blood while allowing important functions to continue. For the duration, the target does not die due to having three or more failed death saving throws. If you stop touching the creature, this spell ends. When this spell ends, if the creature has rolled three or more failed death saving throws and has not succeeded on 3 or more death saving throws, the creature dies. When this spell ends, if the creature has 3 or more failed death saves and 3 or more successful death saves, the creature is Stable.   If you are Bloodied, you must make a DC 10 Constitution saving throw at the beginning of each of your turns. If you fail, you lose concentration on this spell.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

This is a stub

This article will be expanded upon in the future

This is a
Good Article
Table of Contents

 
Spell Descriptors
Blood, Rare
2nd Edition
Level
ANSWER
School
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
ANSWER
AoE
ANSWER
Casting Time
ANSWER

 
3.5th Edition
Level
ANSWER
Components
ANSWER
Casting Time
ANSWER
Range
ANSWER
Effect
ANSWER
Duration
ANSWER
Saving Throw
ANSWER
Spell Resistance
ANSWER

 
4th Edition

 
5th Edition
Level
Warlock 0, Wizard 0
Casting Time
1 Action
Range
Touch
Components
V, S
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
Tags
ANSWER
Traditions
ANSWER
Cast
Range
ANSWER
Defense
ANSWER

 

Comments

Please Login in order to comment!