Bone Pillars

Effect

5th Edition
You force massive bones through the ground, erupting under your foes. Two creatures you can see in range must make Dexterity saving throws. On a failure, the target takes 2d10 bludgeoning damage and is thrown 10 feet into the air. If the target cannot fly, it falls to the ground. On a success, the target takes half as much damage.   At Higher Levels. When you cast this spell using a higher level spell slot, the damage increases by 1d10 for each spell level above its base level. For every two spell levels above its base level, the distance thrown is increased by 5 feet. If this spell is cast at 5th level or higher, create 3 pillars instead.
 

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Table of Contents

 
2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
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Components
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Casting Time
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Range
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Effect
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Duration
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Saving Throw
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Spell Resistance
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4th Edition

 
5th Edition
Level
Cleric 2, Warlock 2, Wizard 2
Casting Time
1 Action
Range
60 Feet
Components
V, S, M (A femur)
Duration
Instantaneous

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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