Bellower

Source: Elaris Unbroken

The path of the Bellower is not for the faint of voice or the subtle of soul. These bards are thunder made flesh—war-chanters, stage-shakers, and primal screamers whose magic doesn't flow from delicate fingers strumming lute strings, but from lungs that shake the rafters and voices that break the bones of silence. Where other bards use subtlety and finesse, the bellower overwhelms with raw sound, emotion, and presence. Originating in tribal war-singers and arena criers, Bellowers have found their place among siege armies, gladiatorial pits, and political revolutions. A bellower doesn't charm or trick, they dominate the air itself, making themselves impossible to ignore and difficult to endure.

Shatter Note

3rd-Level Bard (Bellower) Feature   You learn the Shatter spell if you don't already know it. It counts as a 1st-level Bard spell for you.   Whenever you deal Thunder damage to a creature with a Bard spell or ability, that creature's Concentration Check is instead made against your Bard Spell Save DC or 1/2 the damage taken, whichever is lower.

Thunderous Presence

3rd-Level Bard (Bellower) Feature   Whenever you grant Bardic Inspiration to a creature, choose one:
  • The target gains Temporary Hit Points equal to your Constitution modifier + your Bard Power Reservoir.
  • The target may immediately Shift 10 feet.
  • The target has Advantage on its next Saving Throw against a Supernatural effect before the end of your next turn.

Voice Unbound

3rd-Level Bard (Bellower) Feature   As a Bonus Action, you may cause your Voice to become Unbound for 1 minute. This effect ends early if you are Incapacitated. While your Voice is Unbound:
  • Your voice can be heard clearly up to 1 mile away in normal conditions.
  • You gain Temporary Hit Points equal to your Bard level + your Constitution modifier.
  • You are immune to the Deafened condition.
  • Whenever you deal Thunder damage, you may Push the target 5 feet.
You can Unbind your Voice a number of times equal to your Bard Power Reservoir, regaining all expended uses when you finish a Long Rest.

Resonant Defiance

5th-Level Bard (Bellower) Feature   While your Voice is Unbound, you gain Resistance to Thunder and Force damage. Additionally, whenever a creature you can see within 30 feet of you casts a spell with a Verbal Component while your Voice is Unbound, you may use your Reaction to unleash a disruptive roar. If you do, the target must make a Concentration Check. On a failure, the spell is still cast, but the caster has Disadvantage on any Attack Roll made by the spell, and creatures have Advantage on any Saving Throws imposed by that spell.   You can use this roar a number of times equal to your Bard Power Reservoir, regaining all expended uses when you finish a Long Rest.

Commanding Bellow

11th-Level Bard (Bellower) Feature   While your Voice is Unbound, whenever a creature fails a Saving Throw against one of your Bard spells or class features, choose one:
  • Push that creature up to 15 feet, or up to 30 feet if the spell deals Thunder damage or has the Sonic Descriptor.
  • Knock that creature Prone. The creature takes 1d6 Thunder damage if the spell deals Thunder damage or has the Sonic Descriptor.
  • That creature is Deafened until the end of its next turn. The Deafened condition lasts for 1 minute instead if the spell deals Thunder damage or has the Sonic Descriptor, and the target can repeat the Saving Throw at the end of each of its turns, ending the effect on a success.
Additionally, whenever you deal Thunder damage to a Deafened creature, you deal an additional die of damage.

Voice of the Worldbreaker

15th-Level Bard (Bellower) Feature   While your Voice is Unbound, you can use an Action to unleash a Worldbreaking Roar. Each creature of your choice within 30 feet of you that can hear you must make a Constitution Saving Throw. On a failure, that creature takes 8d8 Thunder damage, is Deafened for 1 minute, and is Stunned until the beginning of your next turn. On a success, the creature takes only half as much damage and is not Stunned.   A creature Deafened in this way may repeat the Saving Throw at the end of each of its turns, ending the effect on a success. The DC to cast a spell with a Verbal Component while Deafened in this way increases to DC 10.   Once you use this feature, you cannot do so again until you finish a Long Rest. When you have no uses of this feature remaining, you can expend three Bardic Inspiration Dice to use it again.