Your mind, body, and soul are intertwined with the cosmic force of law, drawing you toward an ever-approaching median at the center of time and space. This balance is neither emotional nor ethical but a pure and absolute order that supersedes mortal concerns. Your very existence is a conduit to this unwavering structure, allowing you to impose its principles upon the chaotic world around you. Through sheer force of will, you bring harmony from discord, enforce structure upon disorder, and ensure that all things progress according to their destined path.
Bloodline Spells
1st-Level Sorcerer (Axiomatic Bloodline) Feature
Your magical bloodline has infused you with the ability to cast certain spells. At 1st, 3rd, 5th, 7th, and 9th level, you gain access to bloodline spells connected to your particular bloodline.
Once you gain access to a bloodline spell, you always have access to it, it can't be changed to a different spell when you gain a level, and it doesn't count against your number of spells known. If you gain access to a spell that doesn't appear on the sorcerer spell list, the spell is nonetheless a sorcerer spell for you. A listed spell is of a base level equal to your highest level sorcerer spell slot at a given level, even if it is of a different level for other classes.
Immutable Order
1st-Level Sorcerer (Axiomatic Bloodline) Feature
The forces of absolute law run through you, reinforcing your mind and spirit against corruption. You have advantage on saving throws against being
Charmed or
Frightened.
Additionally, when you cast a
Mind-Affecting spell that forces a creature to make a Wisdom, Intelligence, or Charisma saving throw, you can impose disadvantage on the saving throw. You can use this feature a number of times equal to your Sorcerer Power Reservoir, regaining all expended uses when you finish a long rest.
Fundamental Axioms
6th-Level Sorcerer (Axiomatic Bloodline) Feature
You gain an intrinsic understanding of absolute laws that govern magic, allowing you to disrupt spells that go against the cosmic order. When a creature you can see within 30 feet of you casts a spell, you can use your reaction to force it to make a Charisma saving throw against your spell save DC. On a failure, the spell is countered and has no effect.
You can use this feature a number of times equal to your Sorcerer Power Reservoir, regaining all expended uses when you finish a long rest.
Irrefutable Will
14th-Level Sorcerer (Axiomatic Bloodline) Feature
Your presence exerts an almost gravitational pull toward order, making resistance to your magic nearly impossible. When a creature succeeds on a saving throw against one of your spells, you can use your reaction to force it to reroll the saving throw. It must use the new result.
Once you use this feature, you can’t do so again until you finish a short or long rest unless you expend 7 sorcery points to use it again.
Singularity of Law
18th-Level Sorcerer (Axiomatic Bloodline) Feature
You become a living embodiment of fundamental law. As an action, you can emanate an aura of absolute order for 1 minute. For the duration:
You and creatures of your choice within 30 feet gain resistance to all damage from chaotic creatures.
Spells you cast that impose the Charmed, Frightened, Paralyzed, or Restrained conditions cannot be resisted by Legendary Resistances.
When a creature within 30 feet of you makes an attack roll, saving throw, or ability check, you can use your reaction to make it treat the roll as a 10.
Once you use this feature, you can’t do so again until you finish a long rest.
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