Anwir's Celestial Dreamshroud

Source: Elaris — Spells of Legend
With a flourish of radiant energy, you summon a dreamlike cloak of celestial splendor, painting the air around you with ethereal gold and silver hues. This aura of grandeur distorts reality, making you appear larger than life, an awe-inspiring vision of perfection and mystery. For the duration, you gain the following benefits:
  • Body Double: You project an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, this property ceases to function until the start of your next turn.
  • Rearrange the Stage: As an action on your turn, you cause willing creatures of your choice in range to become invisible for a short period of time. Each creature affected by this effect can move up to 10 feet as a reaction. You may use these 10 feet in addition to your normal movement. All creatures affected by this cease being invisible at the end of your turn.
  • Cut the Lights: As a bonus action on your turn, you can create magical darkness in a 30-foot radius Sphere around you until the end of your turn. You can see through this darkness, and can teleport to another spot in the darkness.
  • Showtime: You may cause this illusion to burst into a breathtaking nove of dreamlike colors, light bursting outward from you. Each creature of your choice in range must make a Constitution saving throw, being blinded for 1 minute on a failure. The spell then ends. Creatures blinded in this way may repeat the saving throw at the end of each of their turns, ending the effect on a success.
  • This is a rare option

    This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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    Spell Descriptors
    Mind-Affecting
    2nd Edition
    Level
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    Save
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    AoE
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    Casting Time
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    3.5th Edition
    Level
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    Spell Resistance
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    4th Edition

     
    5th Edition
    Level
    Bard 7, Wizard 7
    Casting Time
    1 Action
    Range
    Self (30-foot radius Sphere)
    Components
    V, S, M (A handful of crushed stardust)
    Duration
    Concentration; Up to 10 Minutes

     
    Pathfinder 2e
    Tags
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    Traditions
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    Cast
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    Defense
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