Animal Friendship
5th Edition
This spell lets you convince an animal that you mean it no harm. Choose an animal that you can see within range. It must see and hear you. If the animal’s Intelligence is 4 or higher, the spell fails. Otherwise, the animal must succeed on a Wisdom saving throw or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spell ends.
At Higher Levels. When you cast this spell using a higher level spell slot, you can affect one additional animal for each spell level above its base level.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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