Warlock's Spell List
Warlock Spell List
RED= Custom homebrew spell. Click THIS.
0-LEVEL SPELLS (CANTRIPS)
1ST-LEVEL WARLOCK SPELLS
2ND-LEVEL WARLOCK SPELLS
3RD-LEVEL WARLOC SPELLS
4th-LEVEL WARLOCK SPELLS
5TH-LEVEL WARLOCK SPELLS
6TH-LEVEL WARLOCK SPELLS
7th-LEVEL WARLOCK SPELLS
RED= Custom homebrew spell. Click THIS.
0-LEVEL SPELLS (CANTRIPS)
ROLL | SPELL AND DESCRIPTION | SAVE |
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1 | ARCANE MARK
Inscribes a personal Rune (visible or invisible). |
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2 | BLADE WARD
Until your next turn. You have a +1 to your AC and opponents have a -1 to hit with slashing, bludgeoning or Piercing weapons dealt by weapon attacks. |
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3 | CHILL TOUCH
Create a ghostly, skeletal hand in the space of a creature, does 1d6 damage. Grip onto opponent. |
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4 | CREATE WATER
Creates 2 gallons/level of pure water. |
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5 | DANCING LIGHTS
Creates figment Torches or other Lights. |
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6 | DETECT ALIGNMENT
Reveals aura of creatures, spells or objects. |
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7 | DETECT MAGIC
Detects magical aura and its strength along 50 ft. path. |
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8 | DETECT POISON
Detects poison in one creature or small object. |
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9 | ELDRITCH BLAST
A beam of crackling energy doing 1d6. More beams higher levels. |
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10 | ENDURE ELEMENTS
Protection from natural elements and weather. |
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11 | FIRST AID
Bandages bleeding wound. |
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12 | GHOST SOUND
Figment sounds. |
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13 | GUIDING PATH
Using pact weapon, you get a general direction |
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14 | LIGHT
Object shines like a torch. |
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15 | MAGE HAND
Five-pound telekinesis. |
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16 | MENDING
Makes minor repairs on an object. |
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17 | MESSAGE
Short, whispered communication at a distance. |
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18 | OPEN/CLOSE
Opens or closes small or light things. |
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19 | PRESTIDIGITATION
Performs minor tricks or tasks. |
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20 | Warlock's Choice |
1ST-LEVEL WARLOCK SPELLS
Roll | SPELL AND DESCRIPTION | SAVE |
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1 | ALTER SIZE*
Object or creature grows or shrinks 10%/level (max 50%). |
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2 | ARMOR OF EDUS
Elemental armor protects you. Spikes that hits foes. |
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3 | ARMS OF HASTOR
Tendrils of energy hit all around you ally and enemy alike. |
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4 | BLESS*
Allies gain +1 to hit and +1 on saves against fear. |
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5 | BURNING HANDS
1d2 +1/level fire damage. |
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6 | CHANGE SELF
Changes the caster’s appearance. |
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7 | CHARM PERSON
Makes one person the caster’s friend. |
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8 | CHOKING CLOUD
10 ft. radius poison cloud, does 2d4. Lasts 1 minute. |
Save 1/2 |
9 | COMMAND
Subjects obey one-word command for 1 round. |
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10 | CURE LIGHT WOUNDS*
Cures 1d8 damage. |
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11 | DETECT SECRET DOORS
Reveals hidden doors within 60 ft. |
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12 | DETECT UNDEAD
Reveals undead within 60 ft. |
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13 | FEATHER FALL
Objects or creatures fall slowly. |
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14 | FLAMING HAND
warlock produces gouts of fire 1d6+Cha Bonus |
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15 | HEX
Curse creature within sight. Lowers their AC and saves to hit you. |
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16 | INVOKE PATRONS
Call out to patron for aid, DM decides what comes. |
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17 | JUMP
Make astounding leaps 1 min/level. |
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18 | RUNIC ALPHABET
Scribes a magic symbol when traced, causes incredible things to happen. |
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19 | WARLOCK'S RETREAT
short blink 20' away, leaving misty image in original place. |
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20 | Warlock's Choice |
2ND-LEVEL WARLOCK SPELLS
ROLL | SPELL AND DESCRIPTION | SAVE |
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1 | AID
+1 to hit, +1 Saves vs fear,1d8 temp hit points. |
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2 | CLOUD OF DAGGERS
create daggers in a cube 5 feet on each side, centered on a point you choose. 4D4 slashing |
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3 | CONTINUAL FLAME
Makes a permanent, heatless flame. |
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4 | CONSECRATE*
Makes location holy for Patron, turning and harming opposing Alignment. |
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5 | CROWN OF MADNESS
Charm creature of int 4 or higher. attack and move controlled by Warlock. |
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6 | DARKNESS*
Creates 20 ft. radius supernatural darkness. |
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7 | DELAY POISON
Stops poison from harming subject for 1 hour/level. |
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8 | FOG CLOUD
Fog obscures vision. |
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9 | FURY OF THE PATRON
summon 10'radius column of elemental damage (fire,ice,lightning) 2d4dmg+Cha bonus |
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10 | HOLD PERSON
Holds one person helpless; 1 round/level. |
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11 | INVISIBLE COMPANION
mindless, shapeless force that performs simple tasks at your command until the spell ends. |
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12 | INVISIBILITY
Subject is invisible until it attacks. |
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13 | LEVITATE
Subject moves up and down at the caster’s direction. |
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14 | LESSER RESTORATION
Dispels attribute damage effects for one attribute. |
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15 | MIRROR IMAGE
Creates 1d4+1 decoy duplicates of the caster. |
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16 | SPIDER LIMBS
grow 2x 4' long spider arms. acts as free action spider climb. |
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17 | SPEAK WITH DEAD
Corpse answers questions. |
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18 | WARLOCK'S EMBRACE
You weave a distracting string of words becoming prayers to your warlock patron. Confuses foe. |
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19 | WEB
Area fills with sticky webs, trap creatures in 20 ft. X 20 ft. area. |
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20 | Warlock's Choice |
3RD-LEVEL WARLOC SPELLS
ROLL | SPELL AND DESCRIPTION | SAVE |
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1 | ANIMATE DEAD*
Creates and controls undead skeletons and zombies. |
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2 | CLAIRAUDIENCE/ CLAIRVOYANCE
Hear or see at a distance for 1 min./level. |
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3 | CONSULT SPIRIT
Animis summoned allied to patron to answer questions. 1 minute talk time. |
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4 | CONTINUAL FLAME
Makes a permanent, heatless flame. |
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5 | CURE SERIOUS WOUNDS*
Cures 3d8 damage. |
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6 | DISPEL MAGIC
Cancels magical spells and effects. |
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7 | ELDRITCH HOUND
phantom watchdog aids warlock with sight, hearing, tracking. visible but untouchable. |
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8 | ENTROPIC MAELSTROM
Patron themed black fog of screaming damned. Lose 1d4 Str and 1d4 Con. Other penalties. |
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9 | FIREBALL/LIGHTNING BALL
1d6 damage/level in 40 ft. diameter sphere. |
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10 | FLOAT
Subject flies at speed of 40. |
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11 | GUST OF WIND
Blows away or knocks down smaller creatures. |
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12 | HASTE
Doubles move and number of attacks. Ages Warlock. |
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13 | HUNGER OF HASTOR
Portal surrounds point doing 2d6 cold dmg. Save or take additional 2d6acid from tentacles |
Save 1/2 |
14 | INVISIBILITY SPHERE
Makes everyone within 10 ft. invisible. |
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15 | MAGIC CIRCLE (against Chaos, Evil, Good, Law)
As protection spell, but 10 ft. radius. |
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16 | NONDETECTION
Hides subject from divination, scrying. |
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17 | SUMMON LESSER MONSTER
Calls 3 HD or less monsters to aid caster. |
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18 | SWORD MAGIC
Create magic bladed weapons, blessed by your patron |
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19 | WATER BREATHING
Subjects can breathe underwater. |
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20 | Warlock's Choice |
4th-LEVEL WARLOCK SPELLS
ROLL | SPELL AND DESCRIPTION | SAVE |
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1 | AIR/WATER WALK Subject treads on air or water. | |
2 | ARCANE EYE Caster can see with invisible, moving eye. | |
3 | BANISHMENT
send outsider back to home plane, or remove creature to random location |
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4 | BLIGHT
energy hits target draining it of moisture and vitality. 4d8 dmg,-1 str,-1con |
save 1/2 |
5 | CHARM MONSTER
Makes monster believe it is the caster’s ally. |
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6 | CONTROL ELEMENT
Control 1 element 10 minutes+1min/level. |
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7 | DETECT SCRYING
Alerts caster of magical eavesdropping. |
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8 | DISCERN LIES*
Reveals deliberate falsehoods. |
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9 | FENWYCK'S HUT
Patron themed hut with spikes/thorns, 9 med creatures space. |
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10 | FIRE SHIELD* Attackers take damage; protects against cold attacks. | |
11 | FREEDOM OF MOVEMENT Moves normally despite impediments. | |
12 | HALLUCINATORY TERRAIN Makes type of terrain appear like another. | |
13 | HEALING CIRCLE* Cures 2d8 damage in circle around caster. | |
14 | ICE STORM
Hail deals 5d6 damage in cylinder 50 ft. across and tall. |
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15 | MINOR GLOBE OF INVULNERABILITY
Stops 1st to 3rd-level spell effects. |
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16 | POLYMORPH
Gives caster or one subject a new form. |
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17 | RESTORATION*
Restores drained level and attribute reducing effects. |
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18 | SENDING
Delivers short message to creature anywhere, instantly. |
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19 | SOLID FOG
Misty Vapors. Slows mvmnt 1/4/rnd. Ac is -3 and attacks -3 in fog. |
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20 | Warlock's Choice |
5TH-LEVEL WARLOCK SPELLS
ROLL | SPELL AND DESCRIPTION | SAVE |
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1 | BIND ELEMENTAL
Traps elemental to perform a single task. |
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2 | CLOUDKILL
Poison fog 3 HD or less; 4-6 HD save or die. |
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3 | COMMUNE
Deity answers one yes-or-no question/level. |
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4 | CONE OF ELEMENTS
1d6 Elemental damage/level. |
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5 | CURE CRITICAL WOUNDS*
Cures 5d8 damage. |
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6 | DEATH WARD
Grants immunity to death spells and effects. |
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7 | ETHEREAL JAUNT
The caster becomes ethereal for 1 round/ level. |
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8 | FEEBLEMIND
Subject’s Int drops to below an animal’s. |
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9 | FLAME STRIKE
Smites foes with a vertical column of flame (1d6/level). |
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10 | HOLD MONSTER
As hold person, but any creature. |
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11 | INSECT PLAGUE
Limits vision, prevents spellcasting, inflicts damage. |
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12 | MAGIC BULWARK
Magical disruption field. |
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13 | MAGIC JAR
Enables possession of another creature. |
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14 | MIND PAGE
draw or ink an image from a memory from target. |
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15 | PATRON'S INTERPOSING HAND
Massive disembodied hand comes between warlock and foe. |
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16 | PERMANENCY
Makes certain spells permanent with a cost. |
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17 | PLANE SHIFT
Up to eight subjects travel to another plane. |
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18 | SUMMON MONSTER
Calls 6 HD or less monsters to aid caster. |
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19 | RAISE DEAD
Restores life to subject who died up to 1 day/lvl ago. |
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20 | Warlock's Choice |
6TH-LEVEL WARLOCK SPELLS
ROLL | SPELL AND DESCRIPTION | SAVE |
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1 | ANTI-MAGIC SHELL Creates mobile sphere that negates magic. | |
2 | ARCANE GATE
linked teleportation gates for 10 minutes. |
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3 | ATONEMENT
Saying sorry to your patron, regaining good graces. |
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4 | BLADE BARRIER
Blades encircling the caster deal 12d6 damage. |
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5 | CHAIN LIGHTNING
Deals 1d6 damage/level; strikes multiple targets. |
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6 | CONJURE ALLY
Summon otherworldly being loyal to you HD=1/2 your level +Cha bonus in HP |
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7 | CONTROL WEATHER
Changes weather in local area. |
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8 | DISINTEGRATE
Destroys one creature or object. |
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9 | ETHEREAL VISAGE
step into border between ethereal and prime. 8 hours. |
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10 | FIND THE PATH*
Shows most direct way to a location. |
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11 | GEAS
Forces creature to fulfil a quest. |
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12 | GLOBE OF INVULNERABILITY Stops 1st to 4th level spell effects. | |
13 | GREATER MISSLE STORM
cloud cast fires 2d4 magic missles for 2d4rounds+CHA bonus. |
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14 | LEGEND LORE Learn tales about a person, place, or thing. | |
15 | MASS SUGGESTION Compels one subject/level to follow course of action. | |
16 | TRANSMUTE FLESH AND STONE Turns subject creature into statue, or restores petrified creature. | |
17 | WALL OF FORCE Wall, sphere, or hemisphere is immune to damage. | |
18 | WALL OF STONE Creates a stone wall that can be shaped. | |
19 | WORD OF RECALL Teleports the caster back to designated place. | |
20 | Warlock's Choice |
7th-LEVEL WARLOCK SPELLS
ROLL | SPELL AND DESCRIPTION | SAVE |
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1 | BERRINGAR'S MAGICAL KEEP
Patron's plane-summoned keep. impentrable by others. 24 hours. |
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2 | CONTROL WEATHER
Changes weather in local area. |
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3 | DELAYED BLAST FIREBALL
1d6 +1/ level fire damage, can delay for 5 rds. |
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4 | FINGER OF DEATH Kills one subject. | |
5 | GREATER RESTORATION Restores all levels and attribute losses. | |
6 | GREATER SCRYING As scrying, but faster and longer. | |
7 | HOLY WORD* Kills, paralyzes, blinds, or deafens non patron-aligned subjects. | |
8 | INSTANT SUMMONS Prepared object appears in the caster’s hand. | |
9 | LIMITED WISH Alters reality within spell limits. Ages Warlock | |
10 | MASS INVISIBILITY As invisibility, but affects all in range. | |
11 | POWER WORD STUN Creatures with up to 120 hp are stunned. | |
12 | RADIANT ASSAULT
40' long cone 6d8 damage. 2d8 damage anyone in cone on their turn. |
Save 1/2 |
13 | REFUGE
Alters item to transport its possessor to the caster. |
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14 | REGENERATE
Subject’s severed limbs grow back. |
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15 | REPULSION
Creatures can’t approach the caster. |
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16 | RESURRECTION
Fully restores dead subject. |
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17 | SOLIPSISM
Force creature to think it's alone, world is an illusion. |
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18 | SUMMON GREATER MONSTER
Calls 9 HD or less monsters to aid caster. |
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19 | ZENDU'S ELEMENTAL SHIELD
Protect all dmg 1 element, and 1/2 of all others, 5 people plus warlock. |
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20 | Warlock's Choice |
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