Warlock's Spell List

Warlock Spell List

RED= Custom homebrew spell. Click THIS.
0-LEVEL SPELLS (CANTRIPS)
ROLL SPELL AND DESCRIPTION SAVE
1 ARCANE MARK
Inscribes a personal Rune (visible or invisible).
2 BLADE WARD
Until your next turn. You have a +1 to your AC and opponents have a -1 to hit with slashing, bludgeoning or Piercing weapons dealt by weapon attacks.
3 CHILL TOUCH
Create a ghostly, skeletal hand in the space of a creature, does 1d6 damage. Grip onto opponent.
4 CREATE WATER
Creates 2 gallons/level of pure water.
5 DANCING LIGHTS
Creates figment Torches or other Lights.
6 DETECT ALIGNMENT
Reveals aura of creatures, spells or objects.
7 DETECT MAGIC
Detects magical aura and its strength along 50 ft. path.
8 DETECT POISON
Detects poison in one creature or small object.
9 ELDRITCH BLAST
A beam of crackling energy doing 1d6. More beams higher levels.
10 ENDURE ELEMENTS
Protection from natural elements and weather.
11 FIRST AID
Bandages bleeding wound.
12 GHOST SOUND
Figment sounds.
13 GUIDING PATH
Using pact weapon, you get a general direction
14 LIGHT
Object shines like a torch.
15 MAGE HAND
Five-pound telekinesis.
16 MENDING
Makes minor repairs on an object.
17 MESSAGE
Short, whispered communication at a distance.
18 OPEN/CLOSE
Opens or closes small or light things.
19 PRESTIDIGITATION
Performs minor tricks or tasks.
20 Warlock's Choice

1ST-LEVEL WARLOCK SPELLS
Roll SPELL AND DESCRIPTION SAVE
1 ALTER SIZE*
Object or creature grows or shrinks 10%/level (max 50%).
2 ARMOR OF EDUS
Elemental armor protects you. Spikes that hits foes.
3 ARMS OF HASTOR
Tendrils of energy hit all around you ally and enemy alike.
4 BLESS*
Allies gain +1 to hit and +1 on saves against fear.
5 BURNING HANDS
1d2 +1/level fire damage.
6 CHANGE SELF
Changes the caster’s appearance.
7 CHARM PERSON
Makes one person the caster’s friend.
8 CHOKING CLOUD
10 ft. radius poison cloud, does 2d4. Lasts 1 minute.
Save 1/2
9 COMMAND
Subjects obey one-word command for 1 round.
10 CURE LIGHT WOUNDS*
Cures 1d8 damage.
11 DETECT SECRET DOORS
Reveals hidden doors within 60 ft.
12 DETECT UNDEAD
Reveals undead within 60 ft.
13 FEATHER FALL
Objects or creatures fall slowly.
14 FLAMING HAND
warlock produces gouts of fire 1d6+Cha Bonus
15 HEX
Curse creature within sight. Lowers their AC and saves to hit you.
16 INVOKE PATRONS
Call out to patron for aid, DM decides what comes.
17 JUMP
Make astounding leaps 1 min/level.
18 RUNIC ALPHABET
Scribes a magic symbol when traced, causes incredible things to happen.
19 WARLOCK'S RETREAT
short blink 20' away, leaving misty image in original place.
20 Warlock's Choice



2ND-LEVEL WARLOCK SPELLS
ROLL SPELL AND DESCRIPTION SAVE
1 AID
+1 to hit, +1 Saves vs fear,1d8 temp hit points.
2 CLOUD OF DAGGERS
create daggers in a cube 5 feet on each side, centered on a point you choose. 4D4 slashing
3 CONTINUAL FLAME
Makes a permanent, heatless flame.
4 CONSECRATE*
Makes location holy for Patron, turning and harming opposing Alignment.
5 CROWN OF MADNESS
Charm creature of int 4 or higher. attack and move controlled by Warlock.
6 DARKNESS*
Creates 20 ft. radius supernatural darkness.
7 DELAY POISON
Stops poison from harming subject for 1 hour/level.
8 FOG CLOUD
Fog obscures vision.
9 FURY OF THE PATRON
summon 10'radius column of elemental damage (fire,ice,lightning) 2d4dmg+Cha bonus
10 HOLD PERSON
Holds one person helpless; 1 round/level.
11 INVISIBLE COMPANION
mindless, shapeless force that performs simple tasks at your command until the spell ends.
12 INVISIBILITY
Subject is invisible until it attacks.
13 LEVITATE
Subject moves up and down at the caster’s direction.
14 LESSER RESTORATION
Dispels attribute damage effects for one attribute.
15 MIRROR IMAGE
Creates 1d4+1 decoy duplicates of the caster.
16 SPIDER LIMBS
grow 2x 4' long spider arms. acts as free action spider climb.
17 SPEAK WITH DEAD
Corpse answers questions.
18 WARLOCK'S EMBRACE
You weave a distracting string of words becoming prayers to your warlock patron. Confuses foe.
19 WEB
Area fills with sticky webs, trap creatures in 20 ft. X 20 ft. area.
20 Warlock's Choice


3RD-LEVEL WARLOC SPELLS
ROLL SPELL AND DESCRIPTION SAVE
1 ANIMATE DEAD*
Creates and controls undead skeletons and zombies.
2 CLAIRAUDIENCE/ CLAIRVOYANCE
Hear or see at a distance for 1 min./level.
3 CONSULT SPIRIT
Animis summoned allied to patron to answer questions. 1 minute talk time.
4 CONTINUAL FLAME
Makes a permanent, heatless flame.
5 CURE SERIOUS WOUNDS*
Cures 3d8 damage.
6 DISPEL MAGIC
Cancels magical spells and effects.
7 ELDRITCH HOUND
phantom watchdog aids warlock with sight, hearing, tracking. visible but untouchable.
8 ENTROPIC MAELSTROM
Patron themed black fog of screaming damned. Lose 1d4 Str and 1d4 Con. Other penalties. 
9 FIREBALL/LIGHTNING BALL
1d6 damage/level in 40 ft. diameter sphere.
10 FLOAT
Subject flies at speed of 40.
11 GUST OF WIND
Blows away or knocks down smaller creatures.
12 HASTE
Doubles move and number of attacks. Ages Warlock.
13 HUNGER OF HASTOR
Portal surrounds point doing 2d6 cold dmg. Save or take additional 2d6acid from tentacles
Save 1/2
14 INVISIBILITY SPHERE
Makes everyone within 10 ft. invisible.
15 MAGIC CIRCLE (against Chaos, Evil, Good, Law)
As protection spell, but 10 ft. radius.
16 NONDETECTION
Hides subject from divination, scrying.
17 SUMMON LESSER MONSTER
Calls 3 HD or less monsters to aid caster.
18 SWORD MAGIC
Create magic bladed weapons, blessed by your patron
19 WATER BREATHING
Subjects can breathe underwater.
20 Warlock's Choice


4th-LEVEL WARLOCK SPELLS
ROLL SPELL AND DESCRIPTION SAVE
1 AIR/WATER WALK Subject treads on air or water.
2 ARCANE EYE Caster can see with invisible, moving eye.
3 BANISHMENT
send outsider back to home plane, or remove creature to random location
4 BLIGHT
energy hits target draining it of moisture and vitality. 4d8 dmg,-1 str,-1con
save 1/2
5 CHARM MONSTER
Makes monster believe it is the caster’s ally.
6 CONTROL ELEMENT
Control 1 element 10 minutes+1min/level.
7 DETECT SCRYING
Alerts caster of magical eavesdropping.
8 DISCERN LIES*
Reveals deliberate falsehoods.
9 FENWYCK'S HUT
Patron themed hut with spikes/thorns, 9 med creatures space.
10 FIRE SHIELD* Attackers take damage; protects against cold attacks.
11 FREEDOM OF MOVEMENT Moves normally despite impediments.
12 HALLUCINATORY TERRAIN Makes type of terrain appear like another.
13 HEALING CIRCLE* Cures 2d8 damage in circle around caster.
14 ICE STORM
Hail deals 5d6 damage in cylinder 50 ft. across and tall.
15 MINOR GLOBE OF INVULNERABILITY
Stops 1st to 3rd-level spell effects.
16 POLYMORPH
Gives caster or one subject a new form.
17 RESTORATION*
Restores drained level and attribute reducing effects.
18 SENDING
Delivers short message to creature anywhere, instantly.
19 SOLID FOG
Misty Vapors. Slows mvmnt 1/4/rnd. Ac is -3 and attacks -3 in fog.
20 Warlock's Choice


5TH-LEVEL WARLOCK SPELLS
ROLL SPELL AND DESCRIPTION SAVE
1 BIND ELEMENTAL
Traps elemental to perform a single task.
2 CLOUDKILL
Poison fog 3 HD or less; 4-6 HD save or die.
3 COMMUNE
Deity answers one yes-or-no question/level.
4 CONE OF ELEMENTS
1d6 Elemental damage/level.
5 CURE CRITICAL WOUNDS*
Cures 5d8 damage.
6 DEATH WARD
Grants immunity to death spells and effects.
7 ETHEREAL JAUNT
The caster becomes ethereal for 1 round/ level.
8 FEEBLEMIND
Subject’s Int drops to below an animal’s.
9 FLAME STRIKE
Smites foes with a vertical column of flame (1d6/level).
10 HOLD MONSTER
As hold person, but any creature.
11 INSECT PLAGUE
Limits vision, prevents spellcasting, inflicts damage.
12 MAGIC BULWARK
Magical disruption field. 
13 MAGIC JAR
Enables possession of another creature.
14 MIND PAGE
draw or ink an image from a memory from target.
15 PATRON'S INTERPOSING HAND
Massive disembodied hand comes between warlock and foe.
16 PERMANENCY
Makes certain spells permanent with a cost.
17 PLANE SHIFT
Up to eight subjects travel to another plane.
18 SUMMON MONSTER
Calls 6 HD or less monsters to aid caster.
19 RAISE DEAD
Restores life to subject who died up to 1 day/lvl ago.
20 Warlock's Choice



6TH-LEVEL WARLOCK SPELLS
ROLL SPELL AND DESCRIPTION SAVE
1 ANTI-MAGIC SHELL Creates mobile sphere that negates magic.
2 ARCANE GATE
linked teleportation gates for 10 minutes.
3 ATONEMENT
Saying sorry to your patron, regaining good graces.
4 BLADE BARRIER
Blades encircling the caster deal 12d6 damage.
5 CHAIN LIGHTNING
Deals 1d6 damage/level; strikes multiple targets.
6 CONJURE ALLY
Summon otherworldly being loyal to you HD=1/2 your level +Cha bonus in HP
7 CONTROL WEATHER
Changes weather in local area.
8 DISINTEGRATE
Destroys one creature or object.
9 ETHEREAL VISAGE
step into border between ethereal and prime. 8 hours.
10 FIND THE PATH*
Shows most direct way to a location.
11 GEAS
Forces creature to fulfil a quest.
12 GLOBE OF INVULNERABILITY Stops 1st to 4th level spell effects.
13 GREATER MISSLE STORM
cloud cast fires 2d4 magic missles for 2d4rounds+CHA bonus.
14 LEGEND LORE Learn tales about a person, place, or thing.
15 MASS SUGGESTION Compels one subject/level to follow course of action.
16 TRANSMUTE FLESH AND STONE Turns subject creature into statue, or restores petrified creature.
17 WALL OF FORCE Wall, sphere, or hemisphere is immune to damage.
18 WALL OF STONE Creates a stone wall that can be shaped.
19 WORD OF RECALL Teleports the caster back to designated place.
20 Warlock's Choice



7th-LEVEL WARLOCK SPELLS
ROLL SPELL AND DESCRIPTION SAVE
1 BERRINGAR'S MAGICAL KEEP
Patron's plane-summoned keep. impentrable by others. 24 hours.
2 CONTROL WEATHER
Changes weather in local area.
3 DELAYED BLAST FIREBALL
1d6 +1/ level fire damage, can delay for 5 rds.
4 FINGER OF DEATH Kills one subject.
5 GREATER RESTORATION Restores all levels and attribute losses.
6 GREATER SCRYING As scrying, but faster and longer.
7 HOLY WORD* Kills, paralyzes, blinds, or deafens non patron-aligned subjects.
8 INSTANT SUMMONS Prepared object appears in the caster’s hand.
9 LIMITED WISH Alters reality within spell limits. Ages Warlock
10 MASS INVISIBILITY As invisibility, but affects all in range.
11 POWER WORD STUN Creatures with up to 120 hp are stunned.
12 RADIANT ASSAULT
40' long cone 6d8 damage. 2d8 damage anyone in cone on their turn.
Save 1/2
13 REFUGE
Alters item to transport its possessor to the caster.
14 REGENERATE
Subject’s severed limbs grow back.
15 REPULSION
Creatures can’t approach the caster.
16 RESURRECTION
Fully restores dead subject.
17 SOLIPSISM
Force creature to think it's alone, world is an illusion.
18 SUMMON GREATER MONSTER
Calls 9 HD or less monsters to aid caster.
19 ZENDU'S ELEMENTAL SHIELD
Protect all dmg 1 element, and 1/2 of all others, 5 people plus warlock.
20 Warlock's Choice

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