The Outrider
Overview:
Halfling villages and shires all sit usually defenseless, with no walls or guard posts. Shire-Reeves and paladins are few and far between, and rarely travel outside of their shire or village. The lands and roads outside the shire, the hills and forests that surround the villages belongs to the Outriders.
An Outrider is a halfling specialized in hunting, ridding and mounted combat. The Outrider can be seen with mounts, animal protectors and avian spies. The Outrider stays outside the village, camping like a ranger, hunting food like a survivalist and preventing evil from touching their village like a paladin. Outriders utilize an innate connection with the animals in their raised-in surroundings. Wolf rangers, bear steeds, fox spies and birds being their eyes and ears. These make the Outrider's reach go even further.
RACIAL REQUIREMENT: Halfling Only
PRIME ATTRIBUTE: Intelligence
ALIGNMENT: Any
HIT DICE: d8
WEAPONS: All bows, all crossbows, one-handed weapons
ARMOR: Leather, padded, hide, studded leather, chain, scale, ring
ABILITIES: Archery, bowyer/fletcher, mounted archery, weapon training, improved initiative, curved shot, dual shots, incapacitate, sense arrow, curved shot
Abilities:
MOUNTED ARCHERY: The archer is able to fire from a horse, unimpeded. The horse has to be trained by the archer or at least familiar with a rider who guides the horse with their legs. The Outrider cannot fire curved shots, nor perform the archery skill while mounted and in motion. They can, however, utilize dual shots.
DUAL SHOTS: If using a bow or other range weapon(including thrown), the Outrider can use their skill and fire a second shot, and only take a -2 penalty. This bonus only happens, if the Outrider is mounted, or from an elevated position (i.e. in a tree)
WEAPON TRAINING: An archer gets a +1 to hit and +1 to damage with any bow or crossbow.
ANIMAL KEN: An outrider is born with innate animal understanding. The Outrider has a bonus to controlling, calming and befriending wild animals. The bonus starts at level 1 with a +1, and increases by 1 every 3 levels, to a maximum bonus of +6. This skill works on natural animals, and can sometimes work on dire animals or monsters with animal intelligence at half the bonus.
ANIMAL COMPANION: At 1st level, the Outrider can control animals, and use them for their skills. It is not a master/slave relationship. More like a friend helping another friend. Short commands or requests can be given, and understood. The outrider can befriend and command as many animals as his Wisdom bonus. One animal the Outrider chooses as his "Companion". This is usually a steed or other large protective animal. There are Outriders who choose the smaller animals, which can get closer without raising alarms.
NATURE ALLY: At 5th level, the Outrider can link their being with their land, and cast druidic spells. The spells per day is equivalent to a 1st level druid.
TRACKING: At 5th level, you can ask your animal companion to aid you in tracking. If the environ is your home environ, you get a +3 on your tracking attempt. If you are in a foreign environ, the bonus is a +1. If you use more than one companion, you get a reroll if you fail your initial track.
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