Paladin Ethos

Eilyene
  • Light is the caress of Eilyene. Protect others who seek that light.
  • Seek to destroy those who live in, or revel in darkness.
  • Protect farmers, women and children. All give life, or grow in Her light.
  • Kill or arrest any Caenite or Shahde' follower. Bring them or their soul into the light.
  • The dawn brings a new day. do not hold unreasonable grudges into a new dawn.
  • Justice is paramount, but protecting life is equally important.

N'Asu
  • Death must come for all things in time.
  • That which is dead, Shall stay dead.
  • Guiding the dying to N'Asu is as important as protecting other guides.
  • Respect the dead.
  • Coins and belongings of the dead go with them into the afterlife.
  • Seek to aid any who fight against evil or undeath.
  • Protecting the living is to be your singular guiding goal.
  • Men and women sent to N'Asu by your blade, you must put to rest.
   
Silvein
  • Nature above civilization. Civilization above chaos.
  • Kill a being, plant a tree.
  • Destroy wildlife upon Edus is a damnable crime.

Nimbos
  • Kill druids. Silvein druids are your enemy.
  • Chaos begets change. Enforce this.
  • The hunt is organized chaos. Seek the hunt.
  • You are an apex predator. Seek to show this.
  • Protect the shamans and clerics of the Ragefather.
  • Anger is a tool, as a sword of mace. Use it for Nimbos.

Brauun
  • Live to show others your rightful place.
  • Kill those who refute your claim to glory.
  • People are weak without leadership. Lead them.
  • Words work only so far. Pain speaks all languages.

Wyrek
  • Serve those who invent. Protect those who create.
  • Aiding in a creation is helping bless the task by Wyrek.
  • Destruction is needed at times, but creation brings Wyrek closer to his people.

Shahde'
  • Protect those who hide. Whether from law or from others who wish harm.
  • Seek to aid those who live in the night. 
  • Do not allow the light to blind those who prefer night.
  • Take from those who deserve to be taken from. Give to those needing.
  • Lies and deception allow difficult things to happen. Do this to all but the Order.

Masque
  • Never kill a raven. Seek them protection under your steel.
  • Stealing for others above stealing for yourself.
  • Aid conspiracies to gain more for those needing
  • Glory and adventure are pathways to lost things.
  • Step up for caught thieves. A lie may save a worshipper's life.

Palyn
  • A stout heart and keen mind protects the Law.
  • Law and justice, for all things. promote this.
  • Educate and perform duties of law. Chaos begets ruin.
  • No one can judge better than a Lawbringer. Do your duty when no one pure of soul can.
  • A promise broken is a smear upon your honor and upon Palyn.
  • Protect and provide guidance to those who seek Justice and Law.
  • You are the Law made flesh by the grace of your order and King.

Rasfor
  • Magic is eternal. Seek to protect it. No matter the source.
  • Defend Arcanists and Mages working to promote Rasfor and his ideals.
  • Magic should not be locked away from those who would use it.
  • Magic is not deserved to all. Only those who seek its purity should rightfully wield.
  • Rasfor has no need of Knights. But his followers do need protection. Be this.
  • Glory and adventure is paramount when the possibility to find lost magic is discussed.

Caen
  • Pain is your sword. Killing is your armor.
  • Those strong enough rule. Those smart enough hire us to keep them in rule.
  • Kill to survive. Kill to secure. Kill to enforce.
  • If your sword will not work, Your voice will evoke intrigue where your sword fails.
  • Power is absolute, but a deadly blade can revoke even absolute power.

Hek-Ra
  • War is your church. Battle is your rally. Seek both.
  • Battle is how Hek'Ra sees you. Make him smile when he looks upon you.
  • Revel is combat and conflict. Resolution tells you to seek another battle.
  • Declaring war is the second greatest act. Declaring victory is the greatest.
  • Do not impede two in conflict. Oversee it and revel in it's glory.
  • War is fortune. Killing for sport is evil. Killing on the battlefield is Glorious.

Keylis
  • Protect the healers, and those who need healing.
  • Seek to aid anyone healing others.
  • Killing is allowed if it aims to protect others who would heal.
  • Do not revel is others suffering. Seek to Ease pain and torment.
  • Heal anyone willing to seek Keyli's touch.

Eschaela
  • Give respect to Eschaela. The wide waters are her domain.
  • prevent anyone disrespecting the oceans, or the goddess.
  • Seek to aid ships or crew seeking it. Those who ignore Eschaela are to be ignored, even to their deaths.
  • Revel is storms on the ocean. Do not seek shelter, as Eschaela blesses you with her touch.
  • Mermaids and octopi are to be honored and revered. Let no man torment these creatures of Eschaela.
  • Dams in rivers are preventing Eschaela fresh water. Seek to subvert them, or outright destroy.
Type
Religious, Other

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