Monk

Fighting Monk Ability Requirements: Strength: 15
Dexterity: 15
Constitution: 11
Wisdom: 15
  Prime Requisites: None (no experience bonus)
Races Allowed: All (except Centaur)
Alignments Allowed: Any Lawful
Multiclass Ability: yes

Level Exp HD (D6) Mv Rate Natural AC THAC0
1 0- 2,250 1d8 15 8 20
2 2251 - 4750 2d8 16 8 20
3 4751 – 10000 3d8 17 7 19
4 10001 – 22500 4d8 18 7 19
5 22501 – 47500 5d8 19 6 18
6 47501 – 98000 6d8 20 6 18
7 98001 – 200000 7d8 21 5 17
8 200001 – 350000 8d8 22 5 17
9 350001 – 500000 9d8 23 4 16
10 500001 – 700000 10d8 24 4 16
11 700001 – 950000 10d8+3 25 3 15
12 950001 – 1250000 10d8+6 26 3 15
13 1250001 – 1750000 10d8+9 27 2 14
14 1750001 – 2250000 10d8+12 28 2 14
15 2250001 – 2750000 10d8+15 29 0 13
16 2750001 – 3250000 10d8+18 30 0 13
17 3250001 – 3750000 10d8+21 31 -1 12
18 3750001 – 4250000 10d8+24 32 -2 11
19 4250001 – 4750000 10d8+27 34 -3 10
20 4750001 - 5250000 10d8+30 36 -4 10


 
Lvl #Add.Att O.H. Dmg Adnl. Dmg Fall Ht Mv Sil Hide/Shad C.W. H Noise
1 -- d4 0 -- 15% 5% 80% 10%
2 -- d6+1 1 -- 19% 9% 82% 10%
3 10' d6+2 1 10' 23% 14% 84% 15%
4 1/4 2d4 2 20' 27% 18% 86% 15%
5 1/4 2d4+1 2 30' 31% 22% 88% 20%
6 1/2 2d4+2 3 40' 35% 26% 90% 20%
7 1/2 2d6 3 50' 39% 30% 91% 25%
8 1/2 3d4 4 60' 43% 34% 92% 25%
9 1/1 3d4+1 4 70' 47% 39% 93% 30%
10 1/1 3d4+2 5 80' 51% 43% 93% 30%
11 3/2 4d4 5 90' 55% 47% 93% 35%
12 3/2 4d4 6 100' 59% 51% 94% 35%
13 3/2 4d4+1 6 110' 63% 55% 94% 40%
14 3/2 4d4+2 7 120' 67% 59% 94% 40%
15 2/1 5d4 7 130' 71% 63% 95% 45%
16 2/1 4d6 8 140' 75% 67% 95% 45%
17 2/1 4d6+1 8 150' 79% 71% 95% 50%
18 2/1 6d4 9 160' 83% 75% 95% 50%
19 5/2 5d6 9 170' 87% 79% 95% 55%
20 5/2 8d4 10 180' 91% 83% 95% 50%
      Weapon Proficiencies:
Fists, butterfly sword, club, crossbow(light or heavy), dagger, javelin, jitte, kama, lajtang, nekode, nunchaku, quarterstaff, sai, short sword, spear, shaolin spade, three-section staff, tonfa.
  Granted Powers:
1st level: Ki Strike –one round preparation, double damage.
3rd level: Missile Dodge – Save Vs. petrification to dodge non-magical missiles.
5th level: Speak with Animals. (Non-magical ability). |Cannot be surprised.
6th level: Fall from 20’ without damage. | Ki Strike II – end initiative order, double damage.
7th level: Immune to Disease and Haste and Slow Spells.
8th level: Cataleptic State - #turns/level | Missile Dodge – Save +1.
9th level: Ki heal. 1/day, 2-5hp heal +1 point per level beyond 7th.
10th level: Speak with Plants | Ki Strike III – At Initiative order, double max damage.
11th level: Ki Strike IV- At Initiative order, Triple Damage. | Missile Dodge – Save +2.
12th level: Charm, Sleep, hypnosis, Esp and Suggestion spells resisted 50%.
13th level: Monk Defends against telepathic an mind blast attacks as if Int 18.
15th level: Immunity to all natural poisons.
18th level: Phase Ability. One round / half foot of material. Pass through Wall.
Save vs. Rods ignore natural damage. Failed save only gives 1/2 damage.
    Restrictions:
• Starting Gold: 1d4 x 10
• May not use any magical items, save for monk items or magic rings.
• May not “upgrade’ items. Will use items until non-serviceable.
• May not hire any henchmen until level 7 or gain followers until level 13
• Cannot partake alcohol or drugs unless deemed by school. (i.e. Drunken Boxing)
• Cannot touch a dead body, but may attack undead.
• Cannot allow innocents to be left to be harmed.
• Massive treasure must go to monastery, or to a fund to build new monastery.
• Must meditate for 4 hours, 1/day
• Must practice or perform kata, 1/day
• Monks must take either art, musical instrument, herbalism as non weap. prof.
Type
Military

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