Unholy Oil
This oil is cursed by a powerful divine magic user. A flask of holy oil has the same properties both a flask of unholy water and regular oil. When ignited, however, unholy oil burns with the crimson and black flame of Hellfire. Whenever the unholy oil would cause fire damage, the target takes additional necrotic damage equal the fire damage. For example, a creature doused in unholy oil that has been ignited would take 5 fire damage and 5 necrotic damage.
A celestial must succeed on a DC 15 Charisma saving if it attempts to move through or over an area of burning unholy oil, failing to do so on a failed save.
The glow of hellfire brings comfort to fiends. While holding a lit lantern or lamp fueled by unholy oil, you have advantage on Charisma (Persuasion) checks made against fiends that have an Intelligence score of 10 or less.
A flask of unholy oil can be applied to coat one slashing or piercing weapon or up to 10 pieces of ammunition. Applying the unholy oil takes an action. The coated weapon counts as a magical weapon on attacks against celestials, and a celestial hit with such a weapon takes an additional 1d4 acid damage. Once applied, the unholy oil retains potency for 1 hour.
A cleric or paladin may who worships a non-good deity can create unholy oil by performing a special ritual. The ritual takes 1 hour to perform, uses 100 gp worth of powdered silver, brimstone, and oil (often in the form of rendered fat of a sacrificed creature), and requires the caster to expend a 5th-level spell slot.
A celestial must succeed on a DC 15 Charisma saving if it attempts to move through or over an area of burning unholy oil, failing to do so on a failed save.
The glow of hellfire brings comfort to fiends. While holding a lit lantern or lamp fueled by unholy oil, you have advantage on Charisma (Persuasion) checks made against fiends that have an Intelligence score of 10 or less.
A flask of unholy oil can be applied to coat one slashing or piercing weapon or up to 10 pieces of ammunition. Applying the unholy oil takes an action. The coated weapon counts as a magical weapon on attacks against celestials, and a celestial hit with such a weapon takes an additional 1d4 acid damage. Once applied, the unholy oil retains potency for 1 hour.
A cleric or paladin may who worships a non-good deity can create unholy oil by performing a special ritual. The ritual takes 1 hour to perform, uses 100 gp worth of powdered silver, brimstone, and oil (often in the form of rendered fat of a sacrificed creature), and requires the caster to expend a 5th-level spell slot.
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