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Fearsome Flourisher

Prerequisite: proficiency with nunchucks
Your deadly speed with nunchucks can strike fear into your foes.
  • When you take the Attack action and attack with a nunchuck, you can use a bonus action to make one additional melee attack with the weapon. This attack uses the same ability modifier as the primary attack and the weapon’s damage die for this attack is a d4.
  • When you take the Flourish special action with a nunchuck, you can use a bonus action to make it especially intimidating towards one creature within your reach. If you don’t fail on your Dexterity check to flourish the weapon, your target must succeed on a Wisdom saving throw or become frightened of you until the start of your next turn. The DC for the saving throw equals 8 + your Dexterity modifier. If you are proficient in the Intimidation skill, you can add your proficiency bonus to the DC.

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