Strigoi
Strigoi CR: 5
STR
15 +2
DEX
16 +3
CON
15 +2
INT
11 +0
WIS
9 -1
CHA
10 +0
Actions
Multiattack. The vampire makes two attacks, only one of which can be a bite attack. Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 2d4+3 slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13). Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 1d6+3 piercing damage plus 7 2d6 necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Tongue attack. Melee Weapon Attack: +6 to hit, reach 10 ft., two creatures that are adjacent. Hit 8 1d6+3 slashing damage, if target is successfully hit, the target takes an additional 3 1d6 acid damage, and must save on a DC 13 Fort Save or become infected with vampirism.
Regional Effects
The region surrounding a strigoi’s lair is warped by the creature’s unnatural presence, creating any of the following effects: There’s a noticeable increase in the populations of bats, rats, and insect swarms in the region. Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny. Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive. A creeping fog clings to the ground within 500 feet of the vampire’s lair. The fog occasionally takes eerie forms, such as grasping claws and writhing serpents. If the strigoi is destroyed, these effects end after 2d6 days.
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