Way of the Argent Fist – Monk Subclass
Monk: Way of The Argent Fist
The Argent Fist uses ki energy to channel radiant power, healing the injured and blasting unclean creatures. This tradition was first mastered by followers of the Silver Flame, and the Silver Forge has a number of fortress monasteries spread across Thrane. However, an Argent Fist could also be a champion of Dol Arrah, a Ghaash’kala orc, or even a warforged built to battle the undead.
Level 3: Balm of the Flame
Starting when you choose this tradition at 3rd level, you can harness your ki to rekindle the flame that burns within all life. You have a well of cleansing flame that replenishes when you take a long rest. With that well, you can restore a total number of hit points equal to your monk level multipled by your Wisdom modifier. As an action, you can touch a creature and spend 1 ki point to draw power from that well to restore a number of hit points to that creature, up to the maximum amount remaining in your well.
This feature improves when you reach 11th level, when you can expend 1 ki point and 5 hit points from your well of cleansing flame to end one effect that is causing the creature to be charmed or frightened. You can cleanse multiple effects with a single use of Balm of the Flame, expending hit points separately for each one. The healing effects of this feature have no effect on undead and constructs.
Level 3: Seeker of The Light
At 3rd level, whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can choose to make each fiend, monstrosity, or undead within 30 feet of you make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there is nowhere to move, the creature can use the Dodge action.
Once you use this feature, you can’t use it again until you finish a long rest. You can use this feature twice between long rests starting at 11th level.
Level 6: Wrath of the Argent
Beginning at 6th level, you can expend 2 ki points to wreath your fists or monk weapons in a sacred flame. For the next minute, your fists shed bright light out to 10 feet, and dim light up to 15 feet. In addition, your monk weapon attacks and unarmed strikes deal an extra 1d4 radiant damage. When you hit a fiend, monstrosity, or undead, the radiant damage increases to 2d4.
At 17th level, you can spend 4 ki points to increase this radiant damage to 2d4, and the damage to a fiend, monstrosity, or undead increases to 4d4.
Level 11: Bound by Faith
Starting at 11th level, when you attempt to stun a fiend, monstrosity, or undead with your Stunning Strike feature, you can instead expend an additional 5 ki points to paralyze the target for up to 1 minute. The target can make a Constitution saving throw at the end of each of its turns. On a success, the effect ends on the target.
Level 17: Radiant Embrace
At 17th level, as an action, you stoke the embers within you into a torrent of holy fire. For 1 minute, you gain the following benefits:
- You radiate light as if you were the center of the daylight spell.
- While you have at least 1 hit point, you regenerate hit points equal to your Wisdom modifier at the start each of your turns.
- Your monk weapon attacks and unarmed strikes score critical hits on a 19 or 20. Against a fiend, monstrosity, or undead creature, you score critical hits with your monk weapon attacks and unarmed strikes on a roll of 18-20.
Once you use this feature, you can’t use it again until you finish a long rest.
Source: MM 40
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