Sovereign Domain – Cleric Subclass

Cleric: Sovereign Domain

Be it war, storm, death itself, faith has more than one bastion, and these individual aspects create the maelstrom of existence. Rather than limiting devotion to a single deity, a vicar of the Sovereign Host embraces an entire pantheon of gods and goddesses. When blades are drawn, the Sovereign cleric calls on war gods Dol Dorn and Dol Arrah. When it’s time to for negotiation, the priest looks to Kol Korran for inspiration. While some realms overlap slightly, one who specializes in omnitheism knows the right Sovereign dominion for each occasion.

As a representative of many gods, a Sovereign priest can draw on a wide selection of spells. However, this also means that the common people will call on the cleric with a wide variety of problems. Marauding bandits? A cursed forge? A wedding ceremony? The Sovereign cleric can handle all of these.

Level 3: Domain Spells

You gain domain spells at the cleric levels listed in the Sovereign Domain Spells table. See the Divine Domain class feature for how domain spells work.

Cleric LevelSpells
1stBless, Divine Favor
3rdPrayer of Healing, Spiritual Weapon
5th Counterspell, Mass Healing Word
7th Aura of Purity, Divination
9th Circle of Power, Hallow

Level 3: Solemn Devotion

When you choose this domain at 3rd level, you gain proficiency in the History and Religion skills if you don’t already have it. If you do, you instead gain expertise in whichever of these skills that you already had.

Level 3: Worldly Focus

Also at 3rd level, you have spent countless hours studying the portfolios of deities across your pantheons, and learned to acknowledge their influence all around you in both peace and war. You gain proficiency in martial weapons and can use any weapon you are proficient with as a spellcasting focus for your cleric spells.

Level 3: Channel Divinity: Omnitheist

Your belief in the omnipresence of the gods allows you to call upon the goodwill of any divine presence in the pantheon. As an action, you can use your Channel Divinity to choose one spell from any domain spell list. For the next 10 minutes, you can cast this spell as if it were a domain spell for you. The spell must be from the same level of spells you would gain access to at your level.

Level 6: Encouraging Whispers

Starting at 6th level, while you are concentrating on a cleric spell, you add your Wisdom modifier (minimum of 1) to concentration checks made to maintain your spell.

Level 6: Divine Balance

Starting at 6th level, you gain the ability to infuse your attacks with divine energy. Once on each of your turns when you hit a creature with a weapon attack or deal damage with one of your cleric cantrips, you add your Wisdom modifier to the damage you deal.

Level 17: Sovereign Vassal

At 17th level, choose five spells from any domain spell list (the five needn’t be from the same list), one from each of the following levels of the table: 1st, 3rd, 5th, 7th, and 9th. Like your other domain spells, they are always prepared and count as cleric spells for you.

Source: MM 23


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