Progenitor Spark – Sorcerer Subclass

Sorcerer: Progenitor Spark

Some sorcerers’ power flows from the primordial, cosmic beings who created the multiverse, and in the Eberron setting, these three progenitor dragons are Eberron, Khyber, and Siberys. While the blood of dragons flows in your veins, you don’t have scales or manifest wings, but you hold a tiny piece of a spark that can shape reality instead. On the surface, your spells allow you to fling fire, conjure illusions, and other common magic others might acquire, but you also have the power to create life, drawing dust and dirt together to form the living. The progenitor Eberron is seen as the source of all natural life and the defender of all that the three created. Khyber sought dominion over the aberrations and fiends she created, while Siberys produced the celestials in all their beauty and splendor. You might feel a connection to one of the three or you might be purely interested in the potential of creation, unburdened by concepts of good or evil.

Level 3: Arcane Birthright

At 3rd level, you gain proficiency in the Arcana and Nature skills if you don’t already have it. If you do have proficiency in both of these skills, choose one to gain expertise in.

Level 3: Shape of Creation

Starting at 3rd level, you can spend 1 hour and common materials from nature to shape andvanimate a mindless, featureless automaton you fill with the very essence of creation. It uses the commoner statistics (see the Monster Manual or appendix C in the Player’s Handbook). Your creation can perform simple tasks at your command that a human servant could do, such as fetch things, clean, mend or fold clothes, serve food, stand guard or even make an unarmed attack against a creature or object. Its damage die is a d4 and it deals magical force damage. Once you give the command, the automaton performs the task to the best of its ability until it completes the task, then waits for your next command. Your creation ceases to exist if it drops to zero hit points, after 24 hours (unless you repeat the 1 hour process to refill its essence), or when you use your action to reclaim its essence, returning to the wellspring from which it came. You can have only one such creation at a time.

Each time you shape your automaton, you can spend any number of sorcery points up to your proficiency bonus to increase its statistics. For each sorcery point you spend, its hit point maximum increases by 5 and its AC and ability scores increase by 1. Your creation’s damage die increases by one type when you spend 2 sorcery points (d6), 4 sorcery points (d8), and 6 sorcery points (d10).

For example, if you spend 3 sorcery points when you create your automaton, its AC and all of its ability scores are 13, its hit point maximum increases by 15, to a total of 19, and its damage die is a d6.

Level 6: Cradle of Life

At 6th level, whenever you cast a spell of 1st level or higher that has a casting time of 1 action, you can use a bonus action to give yourself or a friendly creature within 10 feet of you temporary hit points equal to your Charisma modifier plus half your sorcerer level. These temporary hit points last for 1 minute.

Level 14: Thirst for Magic

At 14th level, you can will yourself the knowledge of a spell temporarily. As a bonus action, you can spend a number of sorcery points equal to the spell’s level +1 to learn a spell from any spell list for the next hour. (1 sorcery point if the spell is a cantrip). The spell must be of a level which you can cast, and it must be of 5th level or lower.

Level 18: Gift of Progeny

At 18th level, you learn the simulacrum spell. It counts as a sorcerer spell for you, doesn’t count against the number of spells you know, and can’t benefit from your metamagic. Also, you can spend 10 sorcery points to ignore its material components and speed up casting the spell, which you can complete in 8 hours, instead of 12. When you do, your simulacrum has no sorcery points and the number of spell slots it can use is equal to the number shown on the Sorcerer’s Spellcasting table equal to half of your sorcerer level. You can only have one simulacrum at a time. If you create another, the oldest crumbles to dust.

Source: Morgrave Miscellany, pg. 75


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