Aspirant – Background
Ability Scores: Constitution, Intelligence, and Wisdom
Feat: Magic Initiate (Druid)
Skill Proficiencies: Nature, Survival
Tool Proficiencies: Herbalism kit
Languages: Any one
Equipment: A druidic focus (a gift to you when you entered the sect), a shepherd’s wood staff, a set of traveler’s clothes, an herbalism kit, and a pouch containing 5 gp
The druid sects of Khorvaire are as organized and established as any divine faith. You have spent your life in the service of a druidic sect, serving as an intermediary between civilization and the wild. You are trained in the rituals and rites of your sect; you can offer both spiritual and practical guidance to those who follow you into the wilderness. You don’t have to be a druid, and you might not be able to perform magic, but you understand the primal mysteries of your sect, and the world itself is your temple. Choose a druid sect, or work with your DM to develop a new nature-focused order. Were you a youth brought up learning about the seasons and solstice from the rural priests of your homeland? Perhaps you were a warden watching over travelers, an initiate performing the sacred rites, an advisor guiding a farming community, and it is up to you to discern why you decided to leave.
Source: Morgrave Miscellany, pg. 124 (adapted)
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