The dwarves of the Mror Holds declared their nation's independence from Karrnath in 914 YK, which was viewed as a terrible stab in the back of the human kingdom in the Karrn capital city of Korth. Relations between the Holds and Karrnath remained frosty and tense for decades afterwards. The independence of the Holds lead the Aurum, a secret dwarven organization dedicated to controlling the wealth and commerce of Khorvarien society, to begin recruiting members from across the continent.
Field of Ruins
Many forget a gigantic battle was underway in western Cyre on the Day of Mourning. Forces from four nations—Cyre, Breland, Thrane, and Darguun—clashed in a struggle involving thousands of troops. When the Mourning swept across the realm, these soldiers died, yet their bodies have remained untouched by the ravages of time. Indeed, this is the case for all who perished on that day, but the Field of Ruins is the largest and most glaring example of this strange phenomenon. Explorers venturing into the grim remnants of the Last War have spent time erecting small shrines, or even attempting to bury some of the dead, perhaps hoping to bring some peace to the tortured land and its inhabitants.
As a result of the massive upheaval which created the Glass Plateau, a looming cliff face now splits in two what was once an unbroken, rolling plain. The eastern portion rises a hundred feet above the west in some places, and brave explorers have reported seeing caves and tunnels leading into the cliffs, possibly home to some of the Mournland's new denizens. It is interesting to note, however, that the scavenging beasts inhabiting the wastes almost never disturb the corpses of those who fell during the Mourning. It's as if the unnatural stasis preserving the bodies makes them unpalatable. I must requisition one of the fallen soldiers returned so we can determine if the effect remains once the corpse leaves the area.