Tira Miron Character in Eberron | World Anvil

Tira Miron

Tira Miron was a paladin of Dol Arrah in 299 YK when a vision from a couatl led her to battle against demonic forces. The battle took Tira to the Silver Flame, which to this point had been an inscrutable divine force since its formation thousands of years prior. When it seemed the ancient demon would overpower the couatl, Tira sacrificed her life without hesitation by leaping into the flame and plunging her sword into the fiend, binding them into the flame forever. Tira Miron was reborn: immortal, empowered by a divine spark, and (most importantly) able to comprehend the will of the Silver Flame to which she was now bound. Tira became the Voice of the Silver Flame, and has operated as such for centuries. Leader of the Church. Tira is the final authority of the Church of the Silver Flame, acting as the only one who can hear its voice and relay its will. Her ability to issue the flame's decree originally led to the formation of the church. Guarded Prophet. Tira is cautious with her words and appearance, knowing that any statement carries the weight of her rank and the implied decree of the divinity to which she is bound. Rather than ruling the church directly, Tira speaks through an office known as the Keeper of the Flame. The Keeper is always a mortal personally selected by Tira Miron to issue the word of the Silver Flame to the Diet of Cardinals and Council of Cardinals. There are drawbacks to the trust placed in the Keeper of the Flame, who is treated as the de facto head of state and church in the absence of Tira's direct decree; historically, at least one Keeper has used their station to push their personal vision of the church.

LAIR ACTIONS

On initiative count 20 (losing initiative ties), Tira Miron takes a lair action to cause one of the following effects; Tira can't use the same effect two rounds in a row: • Tira gains an effect as though she had cast Aura of Vitality on herself without expending a spell slot. The effect requires no concentration and ends when the next lair action takes effect. • Tira gains an effect as though she had cast Aura of Purity on herself without expending a spell slot. The effect requires no concentration and ends when the next lair action takes effect. • Tira gains an effect as though she had cast Aura of Life on herself without expending a spell slot. The effect requires no concentration and ends when the next lair action takes effect.

REGIONAL EFFECTS

The region of the city of Flamekeep is affected by the holy presence of Tira Miron and the Silver Flame, which creates one or more of the following effects: • Open flames such as torches within a mile of Tira Miron flicker with a whitish glow. • Aberrations, fiends, and undead within a mile of Tira Miron have disadvantage on Ability checks made to hide or deceive others. • Aberrations, fiends, and undead, as well as any servants of the same, who sleep within a mile of Tira Miron are troubled by dreams of themselves and their allies being purged by white-hot fire. Though vivid, the dreams do not otherwise disturb a given creature's rest.

TIRA MIRON

Medium humanoid (human), lawful good Armor Class 18 (Plate armor) Hit Points 304 (32d8+160) Speed 30 ft. STR DEX CON INT WIS CHA 20 (+5) 16 (+3) 20 (+5) 18 (+4) 24 (+7) 25 (+7) Saving Throws Str +12, Con +12 , Wis +14 , Cha +14 Damage Resistances cold, fire, lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities fire, poisoned, radiant Condition Immunities blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned Skills Athletics +12, History +11, Insight +14, Perception +14, Persuasion +14, Religion +11 Senses truesight 120ft., passive Perception 24 Languages all, telepathy 120 ft. Challenge 24 (62,000 XP)  

TRAITS

Joined in the Flame. Tira Miron is bound to the silver flame, and is considered to be under the effects of a protection from evil and good spell at all times. She can interpret the flame at will by making inquiries as though she were casting a commune or divination spell. These abilities work as long as Tira and the flame are on the same plane. In addition, Tira Miron does not age and requires not need to breathe, eat, drink, or sleep. Legendary Resistance (3/Day): If Tira Miron fails a saving throw, she can choose to succeed instead. Magic Resistance. Tira Miron has advantage on saving throws against spells and other magical effects. Purifying Flames. When Tira deals damage, she can choose to inflict fire damage as radiant damage and vice-versa. Purifying Weapons. Tira's weapon attacks are magical. When Tira hits with any weapon, the weapon deals an additional 8d8 radiant damage (included in the attack). Spellcasting. Tira is a 20th-level spellcaster. Her spellcasting modifier is Charisma (spell save DC 22, +14 to hit with spell attacks). Tira requires no holy symbol or material components to cast her prepared spells. Tira has the following spells prepared: Cantrips (at will): light, sacred flame, spare the dying, word of radiance 1st level (4 slots): command, sanctuary, shield of faith 2nd level (3 slots): hold person, spiritual weapon 3rd level (3 slots): daylight, magic circle 4th level (3 slots): banishment, guardian offaith 5th level (3 slots): banishing smite, flame strike, geas, greater restoration 6th level (2 slots): forbiddance 7th level (2 slots): divine word, fire storm, regeneration, resurrection 8th level (1 slot): holy aura 9th level (1 slot): mass heal, true resurrection

ACTIONS

Multiattack. Tira makes three attacks with her longsword. She can replace one of these attacks with one of her or her Pillar of Flame. Longsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d8+5) slashing damage, plus 36 (8d8) radiant damage. Pillar of Flame. Tira vanishes in a column of silver-white flame, reappearing at a point of her choice within 120 feet that she can see. Creatures of her choice within 5 feet of the area where she vanished must make a DC 22 Constitution saving throw or take 22 (4d10) radiant damage on a failed save, or half as much damage on a successful one.

LEGENDARY ACTIONS

Tira can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Tira regains spent legendary actions at the start of her turn. Cantrip. Tira casts one of her cantrips. Word of Vitality. Tira targets a creature within 60 feet of her that she can see. The creature regains 10 (3d6) hit points. Word of Purity. Tira targets a creature within 60 feet of her that she can see that is blinded, charmed, frightened, paralyzed, poisoned, or stunned. One of these conditions ends immediately.
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