Humans Species in Eberron | World Anvil

Humans

Dwarves are stoic. Elves are wise. Gnomes are cunning. And humans? They can't make up their mind, so they try to be all of these things at once.
— Kessler, bard of Sharn

  The first human settlers came to Khorvaire about 3,000 years ago, landing in the area now known as the Lhazaar Principalities. From there, they began a slow but inexorable spread across the continent, disrupting the placid elven empire of Aerenal and leaving further ruined remnants of fallen Dhakaani goblin kingdoms in their wake. During this migration, they founded the settlements that would grow into the Five Nations. Even today humans make up the majority of the population in these countries. Despite their relatively short lifespans—or perhaps because of them—humans are innovative, adaptable, and aggressive, always pushing their limits and pursuing new ideas.
  Humans prove extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish rogue. When creating a human character, consider where you're from and how that's reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas for characters tied to those lands. Aundair is a logical place of origin for a wizard character, but your wizard could be a down-and-out arcanist from the alleys of Sharn or a Lhazaar pirate with a knack for the mystic arts.
  If you want to jump-start your ideas for a human character's origins, you can roll on the Human Origins table.
  Human Origins d10 Origin 1 An impoverished wizard from Aundair, striving to prove you're as intelligent as any other Aundairian 2 A streetwise rogue from Breland who wants nothing more than to escape the bustle of Sharn forever 3 A displaced Cyran fighter who was engaged in war outside Cyre at the time of the Mourning and is now stranded with no home 4 A barbarian from the Demon Wastes who repented from a life of cruelty and hopes to atone for past evils 5 A kindly druid from the Eldeen Reaches who wants to learn about the flora and fauna of the rest of Khorvaire and beyond 6 A cleric from Karrnath who aspires to learn the arts of necromancy—for the noblest aims, of course 7 A piratical bard from the Lhazaar Principalities who loves sea shanties but also wants to immortalize the deeds of great heroes in song 8 A ranger trained to hunt the jungles of Q'barra who harbors a grudge against dragons 9 A warlock from the Shadow Marches, teetering on the edge of sanity while contemplating the daelkyr 10 A Thrane paladin of the Silver Flame who's looking for something to prove the truth underpinning belief
 

Humans and Dragonmarks


  Five different dragonmarks appear among humans, reflecting their dominant status among the races of Khorvaire:
  The Mark of Making is found in House Cannith, which has used it to become one of the most powerful houses, creating an abundance of both magical and technological wonders. The Mark of Passage aids the humans of House Orien in operating the lightning rail and trade caravans running across the continent. The Mark of Sentinel makes the bodyguards, mercenaries, and Sentinel Marshals of House Deneith widely respected across Khorvaire. The Mark of Handling appears in House Vadalis, which uses it to breed fine mounts and other creatures. Humans also number among House Tharashk and manifest the Mark of Finding with their half-orc kin.
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