Faiths of Khorvaire in Eberron | World Anvil

Faiths of Khorvaire

Religion plays an important role in Eberron. The gods don't manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs unite communities and can provide hope in difficult times.   Most Khorvairians acknowledge the pantheon of the Sovereign Host and its malign shadow, the Dark Six. The Sovereign Host was the dominant faith of the Kingdom of Galifar and holds sway over most of Khorvaire—except for Thrane, which favors the Church of the Silver Flame. Other religions connect specific cultures or communities; the kalashtar observe the Path of Light, and the Undying Court guides the elves of Aerenal.   Religion is especially important for a paladin, cleric, or druid, yet any character can have faith in a higher power. Following a religion is a way to give your character a deeper connection to the world and a bond to other members of the community. The Foundation of Faith table can provide ideas for the source of your beliefs.   Conversely, a lack of faith can also be a meaningful part of your story. If you don't believe in any divine power, what caused such doubt? The Rejection of Faith table offers ideas that can help shape your story.   Foundation of Faith d6 Foundation 1 You were raised in the faith. Your religion is an important part of your family and community. 2 Someone you care about—a mentor, a friend, or a lover—introduced you to the faith. 3 You were raised in a different religion but became drawn to the ideals and beliefs of your current faith. 4 You never took your faith seriously. Then you made a vow during the Last War, pledging your devotion if a disaster was averted... and it was. 5 You're devoted to your religion, but you've never been formally educated in its ways. You follow your own personal interpretation. 6 You had a transcendental experience and believe you have a divine purpose to fulfill. Rejection of Faith d6 Rejection 1 You believe that the magic of clerics and paladins doesn't come from deities, but from the caster's inner power or belief. 2 You come from an agnostic community and give little thought to spiritual matters. 3 You were once deeply devout, but a tragedy during the Last War caused you to question your faith. 4 A personal loss or betrayal shook your faith. 5 You were spiritually scarred by an encounter with a fiend or aberration. 6 You've created your own personal religion and believe that all the established faiths are flawed. Deities of Eberron The Sovereign Host Province Suggested Cleric Domains Common Symbol Arawai Life, love Life, Nature Sheaf of wheat tied with green ribbon or bronze dragon Aureon Knowledge, law Knowledge, Order* Open tome or blue dragon Balinor Beasts, the hunt Nature, War Pair of antlers or green dragon Boldrei Community, home Life Fire in a stone hearth or copper dragon Dol Arrah Honor, sunlight Light, War Rising sun or red dragon Dol Dorn Strength at arms War Longsword crossed over a shield or silver dragon Kol Korran Trade, travel Trickery Nine-sided gold coin or white dragon Olladra Good fortune Life, Trickery Domino or black dragon Onatar Artifice, the forge Forge**, Knowledge Crossed hammer and tongs or brass dragon The Dark Six Province Suggested Cleric Domains Common Symbol The Devourer Nature's wrath Tempest Bundle of five sharpened bones or dragon turtle The Fury Passion, revenge War Winged wyrm with woman's head and arms The Keeper Death, greed Death Dragonshard in the shape of a fang or dracolich The Mockery Betrayal, bloodshed Trickery, War Five blood-spattered blades or flayed dragon The Shadow Ambition, dark magic Knowledge Obsidian tower The Traveler Change, chaos Forge**, Knowledge, Trickery Four crossed, rune-inscribed bones Other Faiths Province Suggested Cleric Domains Common Symbol The Silver Flame Good, protection Life, Light, War Flame drawn on silver or molded from silver The Blood of Vol Immortality Death, Life Red teardrop gem Cults of the Dragon Below Madness Trickery Varies The Path of Light Light, self-improvement Life, Light Brilliant crystal The Spirits of the Past Elven ancestors Nature, War Varies The Undying Court Elven ancestors Grave**, Knowledge, Life Golden mask The suggested cleric domains are from the Player's Handbook, unless followed by an asterisk:   *Guildmasters' Guide to Ravnica   **Xanathar's Guide to Everything
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