Erandis D'Vol Character in Eberron | World Anvil

Erandis D'Vol

Of all the Seekers of the Divinity Within, who worship the holy spark believed to be present in blood, many have no idea of this lich's existence. Of those who know of her existence, most simply know her as “The Lich Queen,” or “Queen of the Dead,” thinking her nothing more than a powerful and respected martyr of the Blood of Vol like so many other intelligent undead in the faith. Only a trusted few know that the Lich Queen is Lady Vol herself—thousands of years old and the secret master of the entire faith that uses her as its namesake.   Half-Dragon, Half-Elf, Full Lich. Erandis d’Vol was born of a foolish attempt to bring peace between elves and dragons millennia ago. Born to her mother and a green dragon, Erandis was seen as an abomination to both elves and dragons. In an effort to preserve her existence, Erandis’ mother transformed her into a lich.   Leader of the Emerald Claw. Once a military organization in Karrnath, the Emerald Claw is now a military order under Lady Vol’s direct control. Few know that the organization is a direct arm of the Blood of Vol in general, much less under the direct control of this secret undead puppetteer.   Mysteries of Mark and Undeath. Erandis d’Vol still carries the dragonmark of her house— the Mark of Death. Ironically dormant by her transformation into a lich, the exact nature of the mark when it was active is one of the world’s great mysteries. Equally mysterious is the nature and location of Erandis d’Vol’s phylactery. Not even a reasonable rumor has ever arisen about what it might be...though the only rumor with any traction is that even Lady Vol herself might not know precisely what her own phylactery is, having been transformed those thousands of years ago by her mother.   Ruthless Manipulator. Lady Vol has two goals: power and revenge. She seeks to understand the now-dormant Mark of Death and rekindle its power, as well as take her vengeance on the dragons and elves who both rejected her. Her shrewdness and paranoia drive her to carefully restrict knowledge of her existence, and to maintain tight control over the underlings in the Blood of Vol who know her identity.   LAIR ACTIONS. Lady Vol has the lair actions available to a lich (Monster Manual).  

LADY VOL

Medium undead, neutral evil Armor class 21 (natural armor) Hit Points 285 (30d8+150) Speed 30 ft., fly 60 ft. STR DEX CON INT WIS CHA 14 (+2) 16 (+3) 20 (+5) 27 (+8) 20 (+5) 20 (+5) Saving Throws Con +12, Int +15, Wis +12 Skills Arcana +15, History +15, Insight +13, Perception +12, Religion +15 Damage Resistances cold, lightning Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, stunned Senses blindsight 60 ft., darkvision 120 ft., passive Perception 20 Languages Common, Draconic, Elvish Challenge 23 (50,000 XP)

TRAITS

Legendary Resistance (3/Day): If Lady Vol fails a saving throw, she can choose to succeed instead. Rejuvenation. Lady Vol's body turns to dust when she drops to 0 hit points, and her equipment is left behind. Lady Vol gains a new body after 1d10 days, regaining all her hit points and becoming active again. The new body appears in a random location on Khorvaire that is not a populated area. Spellcasting. Lady Vol is a 20th-level spellcaster. Her spellcasting modifier is Intelligence (spell save DC 23, +15 to hit with spell attacks). Lady Vol has the following wizard spells prepared: Cantrips (at will): mage hand, ray offrost, shocking grasp, toll the dead 1st level (4 slots): magic missile, ray of enfeeblement, Tasha’s hideous laughter (at will) 2nd level (3 slots): detect thoughts (at will), flaming sphere, mind spike, misty step 3rd level (3 slots): counterspell, lightning bolt, vampiric touch 4th level (3 slots): ice storm, phantasmal killer 5th level (3 slots): cone of cold, dominate person, modify memory 6th level (2 slots): circle of death, soul cage 7th level (2 slots): finger of death, teleport 8th level (1 slot): maddening darkness 9th level (1 slot): foresight, power word kill Turn Immunity. Lady Vol is immune to effects that turn undead.

ACTIONS

Paralyzing Touch. Melee Spell Attack: +15 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 21 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

LEGENDARY ACTIONS

Lady Vol can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Lady Vol regains spent legendary actions at the start of her turn. Cantrip. Lady Vol casts a cantrip. Paralyzing Touch (Costs 2 Actions). Lady Vol uses her Paralyzing Touch. Draw Blood (Costs 3 Actions). Each non-undead creature within 20 feet of Lady Vol must make a DC 21 Constitution saving throw or take 10 (3d6) magical piercing damage on a failed save, or half as much damage on a successful one. Lady Vol regains hit points equal to half of the total damage dealt to all targets.
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