Dark Six in Eberron | World Anvil

Dark Six

The Dark Six are the shadows of the Sovereign Host. These dark gods shape the world and are present at all times, speaking to those willing to hear them. Where the Sovereigns govern positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer.   The Voice of Thrane—Are you a six fanatic? The Vassals of the Sovereign Host have long condemned the Dark Six as forces of evil. Yet correspondents at the Voice of Thrane have uncovered a shocking phenomenon: long-standing cults that worship members of the Dark Six alongside the Sovereign Host. Most of you know of the Restful Watch, the priests who tend Vassal cemeteries. What you may not know is that the priests of the Watch honor both Aureon and the Keeper! They say that the Keeper snatches the souls of heroes so they can be preserved from Dolurrh and returned when they are needed once more.   Worse still is the Three Faces of War, a cult that worships the Sovereigns of War—including the Mockery, whom they call Dol Azur. Followers of this foul faith say that the battlefield holds a place for all of these gods, explicitly embracing a deity they acknowledge as the patron of treachery and terror! This cult apparently began in the Karrnathi military but spread across the Five Nations during the Last War. So next time you're talking to a Brelish soldier, remember that they might be a devotee of the Mockery!   The Dark Six and the Sovereign Host are opposite sides of the same coin. If you believe in one, you acknowledge the existence of the other. The only question is whether you fear the Six or revere them. Those who choose to follow these sinister deities embrace darkness. A barbarian may thank the Fury for the gift of rage. An assassin walks the path of the Mockery, while a warlock's pact may be a gift of the Shadow.   The Dark Six inspire worship in different ways among diverse cultures. Temples to the Dark Six appear in Droaam, along with wild revels driven by the Fury. The Dark Six aren't worshiped openly elsewhere in Khorvaire; the gods' shrines are hidden, and it's more common to find a cult devoted to a single member of the Six than a temple dedicated to the entire pantheon.   The Six These common names and attributes describe the Dark Six as they are known in Khorvaire:   The Devourer governs the destructive power of nature, both pure elemental force and savagery in beasts.   The Keeper snatches souls before they can reach Dolurrh and hoards them along with his vast wealth. Those driven by greed call him their patron, and his priests often act as criminal fixers.   The Fury governs both passion and revenge, rage and despair. She offers revenge to those who have been wronged, but her vengeance often leads to suffering.   The Mockery is the patron of treachery and of terror in battle. He guides those who seek victory through guile, both warriors and assassins. He was once the brother of Dol Dorn and Dol Arrah, but he was stripped of his skin and his name after betraying them.   The Shadow is the dark side of knowledge and ambition. It's said to be Aureon's shadow, given malign life when Aureon mastered magic. The Shadow is the maker of monsters and the keeper of forbidden secrets, and it offers malevolent spells to warlocks and wizards.   The Traveler asserts that chaos drives evolution and that change makes us stronger. The Traveler is a trickster and the giver of dangerous gifts. Some artificers worship the Traveler, seeing it as the lord of innovation, but the gifts of the Traveler always have unexpected consequences.   Symbol The Hexagram represents the entire pantheon of the Dark Six. The Deities of Eberron table lists the common symbols of the individual gods. However, since the Six aren't worshiped openly in most of Khorvaire, each sect chooses a unique symbol based on the nature of their god. Followers of the Devourer might carry a shark's tooth or a piece of wood scorched in a wildfire. A Keeper cult might use the nine-sided coin of Kol Korran with the face disfigured. A particular sect uses these symbols consistently, if not obviously.   Rites The Dark Six are a mirror of the Sovereign Host and their worship uses similar rituals, including formal rituals conducted in song.   Each of the Six has their own rites. Followers of the Fury engage in wild revels. Cults of the Devourer gather around enormous bonfires. Cults of the Mockery conduct ritual combats or gather to torture captured enemies.   Temples Temples and shrines of the Dark Six hide behind disguises. A cult of the Mockery might gather in a slaughterhouse, while a shrine to the Shadow remains concealed in the deep stacks of a library. Dedicated temples are built from dark stone, with six doors and the Hexagram engraved in the floor.  

Church

As a religion that only secured its begrudging public acceptance within the past century, the Dark Six does not have as many avenues to the priesthood as the Sovereign Host. Local communities are unlikely to nominate a resident to priesthood, and there are no seminaries where the faithful study to become priests. Also unlike the Sovereign Host's worshippers, there is a more defined hierarchy among local worshippers of the Six. A local temple, which commonly focuses on a particular member of the Dark Six pantheon, is led by a high priest with authority over the entire congregation (including lesser priests). A pecking order is established based on power and influence, making the hierarchy of power well-defined in a region but prone to internal power struggles. To diminish this, areas where worship of the Six is strong are led by a high priest that oversees sub-councils.  
Title or role Roles or Activities Suggested Stat Blocks Disciple Generic title for worshipper Commoner, cultist, acolyte for most Priest, local Serves in a local temple Acolyte, cult fanatic, or priest High Priest Leads a temple, serves on a council, or oversees worship in a region. Cult fanatic, priest, or war priest
   

ALTERNATE SECTS

Schismatics. An umbrella term for those who believe the Sovereign Host and the Dark Six are fully distinct pantheons at this point, and espouse that in time, the Six can overthrow and destroy the Host entirely, rather than existing in tandem with them. Schismatics believe in worship of the Dark Six as a whole pantheon. The Cabinet of Faces. An organization of changelings and doppelgangers calling themselves ‘children of the Traveler.' A group with obscure and seemingly shifting goals. Creation's Muse. This sect believes the Traveler created the other gods through direct acts of creation or through inspiration. To this cult, the Traveler's penchant for triggering chaos and change makes the deity responsible for every major event and discovery in history. The Sacred Spark. A tiny sect that specifically worships The Fury and Onatar (of the Host) as two aspects of a single deity.
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