Adventuring Ideas in The Mournland Plot in Eberron | World Anvil

Adventuring Ideas in The Mournland

From the Eberron Campaign Setting (3.5e)

  —A party of adventurers seeks to find and stop apowerful warforged soldier who is still fighting the Last War. The warforged either doesn’t know or doesn’t care that peace treaties have been signed. It follows the last orders it was given and seeks to destroy all enemies. Striking from out of the Mournland, it has hit targets in Karrnath, the Talenta Plains, Valenar, Darguun, Breland, and Thrane, each time retreating back into the mists to plan its next attack. The adventurers must track the warforged to its lair and convince it that the Last War is over—or destroy it before it can strike again.   —Baron Merrix of House Cannith hires adventurers to travel to the ruined city of Eston in search of artifacts kept in the house enclave now buried in that location.   —A mutated bulette of enormous size has emerged from the Mournland to devour herds and threaten the settlements of eastern Breland.   —Prince Oargev of New Cyre presents a party of adventurers with a map to a hidden installation near the Glowing Chasm. In this arcane tower, potent tomes await the Cyran heir—and Oargev wants the adventurers to claim them in his name and bring them to him in New Cyre.   —A noble requests that the adventurers travel to the Field of Ruins and search for her son. He was a captain in the Thrane army, and she wants his body returned to Thrane for a proper burial.   —A lightning rail coach never fi nished its trip across Cyre on the Day of Mourning. House Orien needs adventurers willing to follow the path of conductor stones, fi nd the lost train, and bring back the near-priceless works of Cyran art being shipped in its luggage compartment, enabling the couriers to finally complete their longdelayed delivery.   —The halfl ings of the Talenta Plains have become disturbed by a strange glow far out in Lake Cyre. The elders of the tribe believe that the glow is related to the Mournland and could prove dangerous to the people of the plains, so they seek adventurers to check it out.