Adventuring Ideas in The Demon Wastes Plot in Eberron | World Anvil

Adventuring Ideas in The Demon Wastes

Eberron Campaign Setting (3.5e)

  —A priest of the Silver Flame has a terrible vision of a disaster brewing in the Demon Wastes. Working with the Plaguebearers, one of the Lords of Dust is preparing a ritual that will transfer the power of the great spirit of pestilence to a living rakshasa. The ritual will occur at the next new moon; if it succeeds, the new rajah will spread terror and blight through the Eldeen Reaches as it moves toward Aundair.   —The Lair of the Keeper holds thousands of souls in bondage. A passage in the draconic Prophecy calls for the release of the soul of an ancient sage. But can she be pried from the depths of Khyber, or will would-be rescuers simply join her in eternal imprisonment?   —Aundair proposes to resettle Desolate with Cyre refugees, giving them their own autonomous area. Adventurers are needed to scout ahead and ferret out any hidden dangers, to escort the settlers to their new home, and to establish a new city guard to protect this lonely outpost. Can they prevent history from repeating itself?   —A scholar has discovered the location of a powerful artifact, hidden in a crumbling vault and guarded by a powerful spirit (a couatl). But this sage is actually one of the Lords of Dust. The rakshasa can not enter the vault—it needs to trick mortals into overcoming the guardian and removing the artifact, after which it intends to seize the mystical weapon for itself.