Eldeen Reaches Organization in Eberron | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Eldeen Reaches

A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend the fields, while tribes of shifters and circles of druids and rangers roam through the woods. These are the Eldeen Reaches.    Druids and shifters dwelled in the Towering Wood for thousands of years, but the eastern farmlands of the Reaches were part of Aundair until the Last War. The lords of Aundair focused their resources on the war effort, ignoring banditry and other problems faced by the farmers of the east. The Wardens of the Wood-largest of the druid sects-came to the aid of these farmers. Fifty years ago, the people of eastern Aundair seceded and formed the Eldeen Reaches. The Treaty of Thronehold recognized the Reaches as a nation, but its citizens fear Aundair will try to reclaim the region.   Druidic magic is central to life in the Eldeen Reaches. Its people seek to live in harmony with the natural world, and each community has a druidic advisor who helps with planning and planting. The Towering Wood is also home to tribes of shifters, who maintain a nomadic existence. The Wardens of the Wood uphold order and settle disputes, and the Great Druid Oalian-an awakened greatpine-is the spiritual leader of the Reaches.  

Notes from the Khorvaire Travel Guide

 
  • The Towering Wood is vast and untamed. The Wardens of the Wood seek to protect travelers, but swathes of forest remain entirely untouched by human or shifter. Such areas could hold giant beasts never seen in the outside world, or relics from a previous age-artifacts or ruins created by demons or the fickle fey.
  • The fey have a strong presence in the Towering Wood. Even outside the fey stronghold of the Twilight De￾mesne, manifest zones tied to Thelanis allow passage between worlds.
  • Druidic magic is a vital tool in the Eldeen Reaches. Residents use animal messengers to carry commu￾nications between villages, and beasts perform vital services. Good berry wine takes the place of House Jorasco healing. Communities include awakened animals and plants as members.

Cities and Sites

  Most people of the Eldeen Reaches live in villages and on farms. Some folk in the Towering Wood make their homes in the vast trees, while others are wanderers.   The Gloaming This region of the Towering Wood has strong ties to the sinister Plane of Mahar. It's charged with negative energy, and undead and other malevolent creatures lurk in its shadows.   Greenheart The grove of the Archdruid Oalian, the awakened greatpine, is a place of great primal power. The Wardens of the Wood are based around Greenheart, but all the druid circles of the Eldeen Reaches send emissaries to Greenheart when they have important matters to discuss.    The Twilight Demesne Located within the Towering Wood, the Twilight Demesne has close ties to the Faerie Court of Thelanis. Fey abound in this forest, and those who wander within may stumble upon the City of Rose and Thorn, the domain of a powerful archfey called the King of Summer. If you're playing a character with ties to the fey, the Twilight Demesne could be your home.    Varna The largest city in the Reaches serves as the gateway for commerce with the world beyond. Reacher merchants come from far and wide to sell their goods in the markets of Varna. All the dragonmarked houses have outposts in Varna, but as the ancestral seat of House Vadalis it houses their largest enclave.

History

The farmers of the eastern Eldeen seceded from Aundair during the Last War, and tensions between the two nations remain high. Most Reachers believe it's only a matter of time until Aundair tries to reclaim the region, and every village has a militia ready to serve.   The people of the Reaches value hospitality and regard all people as equals, but the fear of Aundairian aggression can cause Reachers to treat foreigners with suspicion or hostility.
Capital: Greenheart   Hallmarks: Agriculture, animal husbandry, druidic magic   Extracts from New Shoots: The tourists guide to the new nation of the Eldeen Reaches and its people  
  • Natural Magic. Druidic traditions play an important role in Eldeen society. Most citizens have a great respect for nature and its powers, if not able to tap into it themselves.
  • A Land with No Lords. The Reachers are fiercely independent. They broke with Aundair, and they bow to no monarch. The folk of the Reaches value talent over titles. The Eldeen people respect the guidance of the druids, but they all work together to solve their problems; no one gives orders to a Reacher.
Type
Geopolitical, Country
Demonym
Reacher

Comments

Please Login in order to comment!