Darguun
Darguun is a nation that broke off from Cyre during the Last War, when goblin mercenaries seized the region for their own. The nation has become a host for many members of their race seeking a homeland, including hobgoblins and bugbears.
Government
Darguun is a volatile nation. The Ghaal’dar tribe makes up the majority of the population, and most of the clans in this tribe yield to the authority of the Lhesh Haruuc. They follow because they respect Haruuc’s leadership and military power. Should either of those factors change, Darguun could quickly collapse into chaos and anarchy. As it is, Haruuc has little control over the mountain tribes. The Marguul and Dhakaani clans usually ignore royal edicts, and even the Ghaal’dar clans often fight one another despite Haruuc’s orders to work together.
For his part, Haruuc seeks to reshape goblinoid society to match the model of ancient Galifar. Haruuc wants to create a stable realm for his descendants, but he fears that with his death the nation will fall victim to infighting and ambitious clan lords. He has established a great court at Rhukaan Draal, and representatives of all the clans and tribes can be found there. But despite Haruuc’s best efforts, military might remains the only force the goblinoids respect, and he frequently has to use this power to quell disputes and drive through his edicts.
Industry & Trade
Between the mines of the Seawall Mountains and the plains of what was once southern Cyre, Darguun produces enough ore and grain to meet the needs of its population. It engages in relatively little trade with its neighbors, primarily exporting warriors through its deal with House Deneith. The dragonmarked house acts as a broker for the goblinoid mercenaries, selling their services across Khorvaire. The mercenaries, in turn, report back to their leaders in Darguun with news and information on the lands beyond their borders.
Geography
Darguun encompasses the lands south and west of the Seawall mountains, bordered by the Mounland on the east. It it made up of four distinct regions, the Ghaal river basin (the northern lowlands) the Seawall mountains, the Torlaac Moor and the Khraal jungle.
Type
National Territory
Population
800,000 (39% goblins, 29% hobgoblins, 13% bugbears, 6% kobolds, 6% humans, 4% gnomes, 3% other)
Owner/Ruler
Ruling/Owning Rank
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