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13 Zarantyr, 998 YK
The world of Eberron has a rich history built on heroic deeds, evolving magic, unspeakable evils, and the wounds of a long, devastating war. Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad strokes. Intrigue awaits in every corrupt official and forgotten organization. The regrets and anguishes of individuals and nations alike sculpt an image of a bleak future for a world at its tipping point...and its fate rests in the hands of the hero or villain who manages to give it a push.   Magic is built into the very fabric of the world. It pervades everyday life. It provides comforts and conveniences that one outside of Eberron could hardly dream of. Great cities where the castles scrape the sky prosper throughout the continent of Khorvaire, and a thriving aristocracy of merchant families controls much of the world's economy thanks to the edge given to them by the mysterious and rare dragonmarks. Its people harness magic as a tool- to build cities, to sail ships through the skies, to fashion innovative technologies, and to create both wonders and weapons.