King's Citadel

The members of the King’s Citadel are the direct agents of the Brelish Crown. As such, the King’s Citadel stands above the Sharn Watch. Its members have the authority to take control of any investigation and to command the service of any guardsman or sentinel. Typically the Citadel leaves the daily routine of law enforce- ment (including the conflicts between the criminal organizations of the lower towers) in the hands of the Sharn Watch. The Citadel is concerned with forces that threaten the entire city, or even the kingdom itself. For- eign spies, mad necromancers, ancient fiends—these are the foes of the King’s Citadel.   Of course, many of these threats may be beyond the capabilities of the local agents. Like the Blackened Book, the Citadel keeps a close eye on unusual and talented individuals, and it is quite possible that a party of adventurers might be called upon to assist the Citadel with a dangerous mission. Unlike the Sharn Watch, the Citadel does not ask for help: it demands it. The knights of the Citadel are the representatives of the King of Breland, and any Brelish citizen who refuses to help the Citadel is committing an act of treason. The Citadel is not required to provide any sort of compensation for the services it demands, but an adventurer who wins the respect of the Citadel and becomes a valued ally can certainly benefit from the relationship.   The Sharn headquarters of the Citadel is in the Ambassador Towers district of Middle Central, in Andith Tower. That structure also holds the city jail.
Type
Military, Special Operations Force
Ruling Organization
Controlled Territories