Mahth (/Moth/)

"He Of Forge and Curses"

The Smith in the Sky

Mahth is the deity of language and creation, particularly associated with runewords and blacksmithing. His followers tend to be craftsmen and artisans, and he is particularly revered among the Dwarves. Mahth is represented by an anvil.   Followers of Mahth are called his masons, and his holy places are lodges. Membership in lodges typically requires one to be an artisan of some sort, and they often serve the role of informal cooperatives whose members can rely on each other to perfect their crafts. Often times, lodges will have communal tools and workshops for their masons to make use of.   Mahth has no holy text, though he is credited with the formulation of the Seraphic script and runewords. His brothers are Thear and Rieloch. Mahth is said to be a close companion to Narra, who provides him the resources he needs for his crafts, as well as Nenzus, who conveyed him the knowledge to bring force to the runewords. He is a rival of Nes, who stole his secrets for her runeblades.  

The Great Binder

Today, Mahth's symbolism as a deity of language has largely disappeared, as runewords have become archaic beyond the halls of the Dwarves. Instead, his domain is more associated with enchantment - in other words, he is more associated with the power that runewords once held rather than their literal meaning. He is thus generally not considered to be a linguistic god, but a mystical one.
Tenets
Penances
Strictures
⊕ Craft or forge an object.⊝ Do not treat runewords recklessly.
⊕ Enchant an object or carve a runeword.⊝ Do not permit the destruction of artifacts.
Mandates
⊜ Keep your crafts mended and your arms repaired. Always seek mastery. Never keep trade secrets from fellow masons.
Children