High Elves in Eashavar | World Anvil

High Elves

High Elves

High Elves - it's said that no race is prettier, nor more pretentious. The history of the High Elves is paved with great glory and they hold legitimate claims to the creation of written language, the Prime Canon and, indeed, orderly society. This glory is overshadowed, however, by a stereotypical air of superiority. Even the most open-minded and conscientious of High Elves struggles with an over-valuation of themselves. This quality has led to many wars between the nations of High Elves and the other races throughout Eashavar's history, and it has historically surfaced as a racial supremacy which taints the reputation of High Elves to the modern day.  

General Information

Rarity: Common. (You may play this race without consulting the DM.)   Physical Description: No race is more posh and regal than the High Elves, ever-obsessed with their own aura and appearance. While they are just slightly taller than humans, ranging from six to seven feet, they are much more slender. Dimorphism between High Elves is actually quite minimal, though females tend to be just slightly heavier. High Elven skin tends to be very pale, though is sometimes golden or even darker in complexion, and their hair is silvery, blonde, or white, with little to no body or facial hair growing upon them.   Family Structure: High Elves typically live among small families, with their direct descendents and lovers. They are quite close to their siblings and ancestors, but they rarely live together, and their friendships tend to be just as close. Surnames are a significant indicator of status within High Elven society, with especially powerful nobles having a monopoly on their particular name, forcing any others to rename themselves.   Attitude Toward Society: High Elves claim to be the originators of civilization, but they are, ironically, quite bad at adopting to other social structures. They view their order as the only correct one, and think that other societies pale in comparison. Still, they can adapt, though they usually maintain the pretentious derision they are well-known to have, viewing themselves above all others.   Attitude Toward Gender: High Elves have very strict gender roles, with four recognized genders: what may be considered "men," what may be considered "women," and then those men who take on feminine roles, and those women who take on masculine roles. In the nobility, all genders are considered equal, but in the lower and middle classes, families tend to be more heavily matriarchal. The lack of a matriarch is among the many reasons that a man might become a woman, and thus gender is somewhat fluid among the High Elves.   Attitude Toward Relationships: Most High Elves enter into monogamous relationships, though before they marry, they may have multiple partners, and live with each other for years, decades, or even centuries without official ceremony. Homosexuality is fairly common among High Elves, as reproduction is rare anyways among such a long-lived peoples, to the point that heterosexuality is not considered a norm (they are, roughly, equally common).  

Race (5e)

High Elves (5e)

ability score increase: +1 Intelligence
age: High Elves typically mature by age 20, and have lifespans of up to 150 years. High Elves make especially powerful wizards, and can live up to six hundred years with the usage of magic.
Size: Medium
speed: 30ft
Languages:
race features:
Farvision: You can see twice as far in dim light, and retain the ability to distinguish colors and detail under these conditions.   Prodigious Inheritance: You have long ancestral ties to great warrior, powerful mages, and illustrious statesmen. Your character begins with a feat.  

High Elf - Variant (Spheres of Power)

Prodigious Inheritance: You have long ancestral ties to great warrior, powerful mages, and illustrious statesmen. You gain either one additional magical talent, or one additional combat talent. If you choose a magical talent, you gain advantage on all arcana checks. If you choose a combat talent, you gain advantage on all martial checks.  

Imperial

Imperial High Elves are those who come from Delos'Nordan. They have direct links to the first-recorded nation in the world, and have a long heritage which links them to slayers of dragons and, thus, the chosen of the deities.   Prime Mortals: Once between long rests, you may give yourself advantage on any roll.  

Imperial High Elf - Variant (Spheres of Power)

Prime Mortals: You gain one magical talent, or one additional combat talent - the opposite of what you chose through your prodigious inheritance. If you do not normally have access to magical talents or combat talents, then you unlock a sphere of your choice, but you do not gain spell points or a casting tradition.  

Raven

Raven High Elves are those of Revansgar and abroad. They have rejected the supremacist ways of the Imperial High Elves, and have instead emphasized cooperation with other races. Thus, they reject their status as uniquely chosen, but still retain ties to the abilities granted to their ancestors.   Humbled Heritage: Once between long rests, you may give another character disadvantage on any roll.
 

Ancestry (Pathfinder 2e)

High Elven feats emphasize their egotistical nature, their tight grip on their familial and cultural past, and their affinity for the arcane.  

High Elves

Hit Points
6
Size
Medium
Speed
30
Ability Boosts
Intelligence, Free
Ability Flaw
Traits
Humanoid, Mortal, High Elf
Languages
Human Common, Delos'rithei, additional languages equal to your Intelligence modifier (if it's positive).
Special Abilities
Low-Light Vision: You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.
Heritages
Ancient Elf: In your long life, you've dabbled in many paths and many styles. A typical ancient elf is at least 100 years old, though you might be younger at the GM's discretion. Choose a class other than your own. You gain the multiclass dedication feat for that class, even though you don't meet its level prerequisite. You must still meet its other prerequisites to gain the feat.   Imperial Elf: Your family originates from Delos'Nordan, and you still hold pride in your roots (even if you do not agree with its revanchist actions). You were taught Elven history and cultural rites from a young age. You become trained in one Lore skill and one other Intelligence- or Wisdom-based skill of your choice. At 5th level, you become expert in the chosen skills.   Raven Elf: Raven Elves come from Revansgar and are trained for war from a young age. You become trained in Intimidation, and you gain the Intimidating Glare skill feat.   Spellblood Elf: Magic permeates High Elven societies, and it naturally enters into the bloodlines of some families. Your inherent magical ability allows you to cast simple spells. Choose arcane or divine. You gain one cantrip from that magical tradition's spell list. You can cast this spell as an innate spell at will, as a spell of your chosen tradition. A cantrip is heightened to a spell level equal to half your level rounded up.
Ancestry Feats
NameTraitsLevelPrerequisitesBenefitsDetails
Thalgorbane WarriorHigh Elf1-You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against the Thalgor.
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You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against Thalgor. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice. If your actions force a Thalgor to take damage from its sin vulnerability, increase that damage by 2.
High Elven AloofnessHigh Elf1-You believe highly in your people and yourself, and threats mean little to you.
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You believe highly in your people and yourself, and threats mean little to you. If a non-High Elf rolls a failure on a check to Coerce you using Intimidation, it gets a critical failure instead (and thus can't try to Coerce you again for 1 week). When a non-High Elf attempts to Demoralize you, you become temporarily immune for 1 day, instead of 10 minutes.
Imperial LoreHigh Elf1-You’ve studied in traditional High Elven arts, learning about arcane magic and the world around you.
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You've studied in traditional High Elven arts, learning about arcane magic and the world around you. You gain the trained proficiency rank in Arcana and Nature. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in High Elven Lore.
High Elven PurityHigh Elf1-You can shake off flesh-numbing magic of all kinds.
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You can shake off flesh-numbing magic of all kinds. You gain a +1 circumstance bonus to saves against effects that would impose the immobilized, paralyzed, or slowed conditions. When you would be immobilized, paralyzed, or slowed for at least 2 rounds, reduce that duration by 1 round.
High Elven Weapon FamiliarityHigh Elf1-You favor bows and other elegant weapons.
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You favor bows and other elegant weapons. You are trained with longbows, composite longbows, longswords, rapiers, shortbows, and composite shortbows. In addition, you gain access to all uncommon elf weapons. For the purpose of determining your proficiency, martial elf weapons are simple weapons and advanced elf weapons are martial weapons.
Remember Your AncestorsHigh Elf1-You've spent countless hours studying the history of elves and are a studied expert in your people's ways.
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You've spent countless hours studying the history of elves and are a studied expert in your people's ways. If you critically fail a check to Recall Knowledge about High Elves, High Elven society, or High Elven history, you get a failure instead.
Otherworldly MagicHigh Elf1-Magic runs through your veins, even if you aren’t formally trained in its ways.
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Magic runs through your veins, even if you aren’t formally trained in its ways. Choose one cantrip from the arcane spell list. You can cast this cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
Ancestral SuspicionHigh Elf5-High Elves have seen many enemies and betrayals throughout their past. You have developed a wariness of others who might seek to influence you.
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High Elves have seen many enemies and betrayals throughout their past. You have developed a wariness of others who might seek to influence you. You've been trained to resist such manipulation, gaining a +2 circumstance bonus to saving throws against effects that would make you controlled, such as dominate, and to Perception checks to Sense Motive when trying to determine if a creature is under the influence of such an effect. When you roll a success on a saving throw against such an effect, you get a critical success instead.
High Elven InstinctsHigh Elf5-Your senses let you react rapidly.
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Your senses let you react rapidly. You gain a +2 circumstance bonus to Perception checks made as initiative rolls. Additionally, if your initiative roll result is tied with that of an opponent, you go first, regardless of whether you rolled Perception or not.
High Elven Weapon EleganceHigh Elf5High Elven Weapon FamiliarityYou are attuned to the weapons of your High Elven ancestors and are particularly deadly when using them.
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You are attuned to the weapons of your elven ancestors and are particularly deadly when using them. Whenever you critically hit using an elf weapon or one of the weapons listed in Elven Weapon Familiarity, you apply the weapon's critical specialization effect.
Martial ExperienceHigh Elf5-You've delved into the depths of combat and can quickly grasp how to use any weapon you hold.
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You've delved into the depths of combat and can quickly grasp how to use any weapon you hold. When wielding a weapon you aren't proficient with, treat your level as your proficiency bonus. At 11th level, you become trained in all weapons.
Ancestors' CallHigh Elf9-The songs of ancient heroes echo through your mind and quicken your pulse, especially in dire straits.
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The songs of ancient heroes echo through your mind and quicken your pulse, especially in dire straits. You gain heroism as a 3rd-level innate occult spell that you can cast once per day. If you Cast the Spell when you have half or fewer Hit Points, you also gain temporary Hit Points equal to twice your level.
IrrepressibleHigh Elf9-You are easily able to ward off attempts to play on your fears and emotions.
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You are easily able to ward off attempts to play on your fears and emotions. When you roll a success on a saving throw against an emotion effect, you get a critical success instead.
MultitalentedHigh Elf9-You’ve learned to split your focus between multiple classes with ease.
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You've learned to split your focus between multiple classes with ease. You gain a 2nd-level multiclass dedication feat, even if you normally couldn't take another dedication feat until you take more feats from your current archetype.
Otherworldly AcumenHigh Elf9at least one innate spell gained from an High Elf ancestry feat or heritageThe arcane magic you possess grows in power and complexity.
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The arcane magic you possess grows in power and complexity. Choose one common 2nd-level spell from the same tradition as an innate spell you previously gained from another elf ancestry feat (from the arcane list if you have Otherworldly Magic, for example). You can cast that spell as an innate spell once per day, using the same tradition as the list you chose the spell from. our magic is adaptable. By spending 1 day of downtime, you can change the spell you chose to a different common 2nd-level spell from the same tradition.
Avenge AllyHigh Elf, Fortune13-You share a connection to those around you through your ancestors, be they High Elves or races which your people uplifted.
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You share a connection to those around you through your ancestors, be they High Elves or races which your people uplifted. Once every 10 minutes, when you are adjacent to an ally with the dying condition, make a Strike. Roll twice on the attack roll and use the higher result.
High Elven Weapon ExpertiseHigh Elf13High Elven Weapon FamiliarityYour High Elven affinity blends with your class training, granting you great skill with High Elven weapons.
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Your High Elven affinity blends with your class training, granting you great skill with elven weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows, and all elf weapons in which you are trained.
Impose OrderHigh Elf, Fortune13-Your people brought civilization into the world, and you channel their fervor into reality.
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Your people brought civilization into the world, and you channel their fervor into reality. Once per day, if you would critically fail a skill check or suffer an effect with the misfortune trait, If the trigger was a skill check you instead receive a result of 10 + your proficiency bonus (don't apply any other bonuses, penalties, or modifiers). If the trigger was an effect with the misfortune trait, the misfortune and fortune effects cancel each other out as normal, negating the triggering misfortune effect.
Sight of the DragonslayerHigh Elf17-You tap into the ferocity of your ancestors, becoming hyper-vigilant of your environment and picking up on unseen beings.
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You tap into the ferocity of your ancestors, becoming hyper-vigilant of your environment and picking up on unseen beings. Once per day, for 1 minute, you gain precise motion sense out to 60 feet, you can see invisible creatures and objects, and you gain the effects of a 9th-level true seeing.
You Might...
  • Adopt specialized or obscure interests simply for the sake of mastering them.
  • Be reclusive and skeptical of strangers.
  • Harbor prejudices against the other races, owing to your people's historical supremacist tendencies.
  Others Probably...
  • Worry that you privately look down on them, or feel like you're condescending and aloof.
  • Appreciate your incredible memory and knowledge.
  • Expect you to harbor prejudices against them.