Mutations Condition in EarthGrid | World Anvil

Mutations

Description

Mutations are an integral part of every mutant. Every mutant on EarthGrid has a mutation. They are less pronounced in children mutants, but once a mutant hits 18 years old - their mutation is completed.

Origin

Mutations have started after the nuclear war has ended. Due to extremely high levels of RI, poor healthed people died and the rest turn into mutants. The exact biological explanation hasn't been discovered until 2050 by Biological Engineer M. Gukesh. After a decade of research it was proven that mutations come from the genom of an individual based on their natural capabilities - unlike the actual mutant type which seems to be passed from the past generation. First mutants didn't get their types from bloodline but rather randomly. Some mutants argue that geological location also had an impact, but this point hasnt been proven.

Types

All the mutations can be found here: https://docs.google.com/document/d/1bf6gblPxkG3R-D-dOu-de9MRFcl63kdXJIaHhAP5WNA/edit   You can either roll a 1d6 and 1d10 (reroll if you hit 70) OR roll a 1d69.

Rules

Mutants get 1st mutation on LVL 1 Mutants get 2nd mutation on LVL 3 (3 LOM) Mutants get 3rd mutation on LVL 8 (6 LOM) Mutants get 4th mutation on LVL 15 (10 LOM) Max capacity for the amount of mutations is 4. If the PC has 10 LOM (Level Of Mutation) they can reroll their mutation if they own a potion of mutation and they reached LVL 15.   NOTE: Getting a mutation is painful. First one happens, canonically when a mutant is a child. PC might roll for their mutation in the first session and it doesn't cost them any HP, conesquent ones cost 1d6 + 1 HP (if the player has unsufficient health, the mutation doesnt go through but half of the consumed LOM gets discarded)

Comments

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Jul 24, 2023 13:14

Always neat getting to see stat related entries. I like the give and take of the mutations, especially after when they need to roll against their HP. Does this value increase as the PC levels or, say, would it be easier for a level 9 to then take on mutations because of their larger health pool? And is there a cap to how many you can have?

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