Conjurer Profession in Eana | World Anvil
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Conjurer

Conjurer is a subclass of Wizard. They practice magics related to conjuration, allowing them to call objects, entities, or energies from one place to another.

Operations

Tools

Feats

 

Dungeonmaster Feats

Master level feats are only available after level 10. You cannot multiclass master level feats.  
  • Minecraft — At level 10, you gain proficiency with the Prospector's Kit and the Carpenter's Tools. Additionally, provided you have access to wood, you can construct a crafting table anywhere.
  • Taking Inventory — At level 12, once every hour, your conjuration abilities become ever more powerful. You gain the ability to transport and store a 1x1x1 meter block of homogenous, non-hazardous material in your pocket (or a similarly sized container). You can store up to 27 such different blocks at once, in addition to your regular carrying capacity. You can place one as an action, or otherwise you can place one every 15 minutes.
  • Master Builder — At level 14, you gain the ability to manipulate reality using conjuration and advanced alchemy to create seemingly impossible objects. Using your crafting tables and the blocks you've obtained, once per long rest, you can construct or repair an item, granted you have the recipe. You can also guess by rolling a 100 sided die. If the die is equal to your level or lower, you succeed if you have the right materials and you learn the recipe. If it is higher, you fail, and risk the materials or the item you were trying to repair disintegrating.
  • Mob Spawner — At level 16, using a sample from a creature and your crafting table, you can create a spawner for that creature, by focusing on similar signatures in space and time, and summoning them to your current area. You can only summon a creature or creatures whose challenge level is less than you current level, and one which your character has physically seen in real life before. To determine the maximum number you can summon, divide your current level by the number obtained by rounding the challenge rating up to the nearest whole number (if challenge rating is zero, round to 1), and then round down to the nearest whole number. For instance, if you are level 16, and you would like to summon giant rates (challenge rating: 1/8), you can summon a maximum of 16. Each individual summon is one action, and takes 15 minutes (summoning all 16 would take 4 hours, or 16 actions). You can create one spawner per long rest. After being used the maximum number of times, the material is entirely used up and the spawner breaks.
  • Minikit Detector — At level 18, your construction abilities become almost like a sixth sense. Twice per long rest, you can make an Investigation check to determine if there are objects or substances in the area which, along with your current inventory, can be transformed into other things via crafting.
  • Creative Mode — At level 20, one per long rest, you can hover in the air effortlessly to view your creations. You can do so using your normal walk speed for 10 minutes. You cannot attack during this 10 minute span, but you are also invulnerable to most damage. If you enter this state during combat, it lasts for a maximum of three actions. You cannot use bonus actions or reactions in this state.
 

Glitchmaster Feats

Master level feats are only available after level 10. You cannot multiclass master level feats.  
  • Speedrunning — At level 10, you become more and more efficient, using small exploits in the world and its mechanics. Every time you perform a task outside of conflict, you can do that task again in less time if repeated directly after. Roll a 20 sided die. If the number you get is equal to your level or lower, you succeed. From there divide the amount of time the task normally takes by your current level to determine how long it takes. For instance, if an activity takes one hour, you are level 10, and you roll a 10, the next time you perform the task, it will take 6 minutes. You can use this ability twice per long rest.
  • Sequence Break — At level 12, once per long rest, in combat, you can move your action anywhere in a turn's sequence.
  • Collision Detection — At level 14, you gain the ability to see the tiniest flaws in reality. Twice per long rest, you can roll an Investigation check in order to look for such flaws.
  • Out of Bounds — At level 16, using Collision Detection, you can slip out of, or into, some tight spots using carefully timed movements. Twice per long rest, you can roll a Dexterity check to move 10 feet to exploit breaks in reality, either as a reaction in combat, or out of combat.
  • I Am 4 Parallel Universes Ahead of You — At level 18, once per long rest, you can use four actions at once in combat. However, you cannot do anything for the next 3 turns other than react.
  • It Just Works — At level 20, once per long rest, if you roll a Natural 1, you still fail, but your failure somehow succeeds, albeit in an unexpected manner. The DM has ultimate authority on how exactly the situation plays out.
Type
Arcane

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