Arcanarms Technology / Science in Ealamkha'fif | World Anvil
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Arcanarms

Arcanarms are one of the most popular weapons worldwide. In a world where everyone has magic, a weapon that allows full use of magic without training is a valuable and powerful thing. Arcanarms act on a unique premise - by simply pulling a trigger, your magic is collected from your body, collecting at a point on the weapon called the focus. From here, the weapon's shape and mechanics shape how the magic is launched, often in a straight line, burst, or cone-shaped blast.
  Arcanarms aren't ancient, but aren't new. They've existed for about 500 years, give or take. Certainly refined, Arcanarms now occupy an interesting niche in weapons - more convenient and easier to use then firearms, with more range and power in an untrained hand then a normal weapon. The limit to this is, of course, one's mana. Spellcasters can pick up a civilian-class Arcanarm and fire it for minutes - but an ordinary merchant could fire maybe ten.
  The reason why spellcasters don't simply use arcanarms is simple - a lack of flexibility and power. Arcanarms usually have a single setting for fire strength, pattern and aspect (if any). While some spellcasters do carry the weapons for convenience, many carry it for a different reason - the art behind an Arcanarm. With simple pieces and some magical tinkering, those that are familiar with their magic can create a weapon that's an art piece, that's as familiar to them as a limb. Add the custom look and build of the weapon, and you have a community of Arcanarms artists across the realms.
  Arcanarms themselves are fairly simple to understand - The trigger must be made of some magically conductive material - such as most metals or plastics; The barrel must have a directional flow for magic to follow; and the focus must shape the magic in some way. However, craftspeople can work for years on Arcanarms and still learn new techniques - which leads to the innovation of future Arcanarms.
  Arcanarms also have the unique advantage of not technically requiring ammo for larger weapons. Siege and ship-to-ship Arcanarms can operate with no power source - technically. Crew that man these weapons need to be trained so that their mana reserves deepen.

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