BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

History of Namiza

The History of Namiza Post-Event.

  • 1 PR

    1 PE


    The Event
    Disaster / Destruction

    The Event Occurs, destroying and reshaping the world into what it is now. Rifts to other planes rip open worldwide causing flood, fire, and planar invasion. The original continent, then just called E'ah, was split down the middle, destroying the human region of Qusur and resulting in the continents of Kharza and Arna.

    More reading
    The Event
  • 3 PE

    442 PE


    The Settling of Old Namizarak
    Founding

    The region of current day Namiza is settled by Qusuran refugees. They form eight Kingdoms. The Kingdoms are Nar'jhan (the capital being current day Canastel), Bassirana (the capital being current day Emenna), Senina, Marakum, Khargass, Arakhez, Kutuma, & Nath. The still-standing cities of Va’Sharo, Ishan, & Asmari are founded.

  • 425 PE

    442 PE


    The Marasenian Conquest
    Military action

    The Marasen Empire to the east pushes into Namizan lands and begins conquering the region, one kingdom at a time. The ancient city of Bassirana is destroyed to be later rebuilt into Emenna. By 442, the entirety of Namiza is within their control. The conquest ends with the sacking and utter annihilation of Nar'jhan, upon which Canastel is built.

  • 442 PE

    1275 PE


    The Marasenian Occupation
    Political event

    The Marasenian Empire occupies the region, renaming it West Marasen. Many towns and cities are built during this time in Marasenian style and much of the original culture and languages are lost and destroyed or assimilated. Slavery is common-place as are debtor's prisons. The region's citizens continue to be treated as second class citizens and the area is largely exploited by the east.

  • 1242 PE

    1275 PE


    The War for Independance
    Military action

    West Marasen reaches it's breaking point politically. Starting in 1242 mounting tension causes outbreaks of rioting across various towns and cities. By 1260, the region is swept into a full civil war in an attempt to push the Marasenian Empire out. By 1275 they are successful.

  • 1276 PE

    1298 PE


    The Rise of New Namiza
    Founding

    The region, now free from Marasenian control, eventually forms four separate cultural regions which become the theocratic kingdoms of Mizdah, Dakoro, Sabira, and Irdrissa. Each of them have adopted one of the old Qusuran deities as cultural revolution sweeps the land and people embrace their lost heritage. Those of eastern heritage are largely oppressed and many of them flee to Marasen.

  • 1285 PE

    1298 PE


    The Gods War
    Military action

    The short-lived new kingdoms become roiled in religious war starting with Dakoro who begins sacking cities in the north. Mizdah and Irdrissa attempt an alliance in order to retaliate but eventually this breaks down. Sabira is neutral for the majority of the war but is forced to defend itself against Mizdah a number of times when they pre-emptively attack on false information. Dakoro is completely annihilated. Most major cities are sacked at least once and countless towns, villages, and farms are burnt down. It is a high casualty war that only ends when the kingdom's own citizens rise up against their churches in an event called The Purge in 1298.

  • 1298 PE


    Rise of the Free Cities of Namiza
    Founding

    In the devastating aftermath of the Gods War, towns and cities concentrate on rebuilding and maintaining themselves. By the time the region has reached a sense of normalcy again, it is mutually decided that the settlements should simply continue to govern themselves. Most major cities and towns join a regional Concordance wherein they agree that no large political entities may exist here. Should anyone, outside or within, attempt to colonize it or establish a large government all settlements will lend aid or soldiers to the cause of maintaining their newfound freedom. Construction begins on a military city called Zenam which will act as the first line of defense should Marasen turn its eyes back in this direction.

  • 1300 PE

    1320 PE


    The Founding of the River Cities
    Construction beginning/end

    As the region recovers, trade begins to flourish along the Tarrahin River in a way it has not since the Marasenian Occupation. The River / Bridge cities of Trades Meet, Trispan, Farbridge, and Stillwater begin construction.

  • 1334 PE


    The Founding of Panarcanica
    Founding

    The Magical Academy of Panarcanica begins construction in the city of Emenna. It is the first sign of the return of magic use to the region, as the former theocratic kingdoms considered it to be blasphemous and Marasen at that point had still outlawed its use save for among their own trained elite.

  • 1340 PE


    The Arrival of the Tabaxi
    Expedition

    For the first time the Tabaxi from Jacho cross the sea en masse, founding their own town on the northern coast called Manichimu.

  • 1566 PE


    Rise of the Northern Cities
    Construction beginning/end

    The settlements of Khor’zak and Oshka are settled in the ruins of ancient Dakoro cities by orcs, goblinoids, humans and other so-called barbaric groups.

  • 1601 PE

    17 Izushar

    The Modern Era Begins
    Era beginning/end

    The beginning of the current "Modern Era". This is determined by the birthday of the oldest living elf at any given time. It represents the beginning of lived history by one or more individuals and is ever shifting.

  • 1890 PE

    1900 PE


    An Influx of Halflings & Dwarves
    Population Migration / Travel

    In 1890 a large number of Halflings immigrants from Hywela arrive and establish the town of Droghill  just south of the Ulad Mountains. Due to political issues within the dwarven kingdom of Uladun, a number of them begin leaving their isolated strongholds for the first time and many land in Droghill. A number of them also clean out a duergar controlled (formerly dwarvish) stronghold called Khuzen Gorah in the Andun Mountains and establish a free city within in 1899.

  • 1925 PE


    The Founding of Leyline
    Founding

    A number of high elves arrive in the region looking to trade for the first time since the days of Old Namizarak. They find themselves drawn deep into the heart of the Hulvudd forest and discover certain arcane anomalies. Curious to learn more and study this, they establish the woodland town of Leyline. Eventually this city will also draw a large number of dwarven traders as well. After this first elvish immigration, a number of other elves arrive and establish the town of Tanilarin as well.

  • 2150 PE

    2486 PE


    The Migrationary Era Begins
    Population Migration / Travel

    During this period of time a great many groups of people arrive in Namiza and establish various towns. This begins with the arrival of the first Kardathans who establish Willemport in 2150. This is followed by Halhurst in 2314. Dwarves traveling frequently between Uladun and Leyline establish the town of Glanderin in 2242. In 2248 a number of them purchase Mt. Hulthan from Uladun, discover silver, and establish the town of Silverift. In 2265 a number of gnomes establish Edina's Post in order to begin searching out the mythical gnomish den of Gulthar. They discover it in 2297 and establish both New Gulthar above it and the seaside town of Greyshore. In 2335 halflings from Marasen establish the town of Mullybrack to facilitate trade eastward. In 2354 pirates establish the town of Cutlass after being purged from Matarva. Dwarves from Uladun establish their own port called Ghezlan in 2431. Halflings establish Bendbee in 2444. Goblins establish the village of Yeemig with the hopes of joining the Concordance and are rejected in 2470. In 2486 a massive eruption from the Ilvare Mountains forces a large group of Fire Genasi, Tiefling, and Dragonborn refugees to flee here where they settle along the Ashen Coast.

  • 2413 PE


    The Rise of the Plantations
    Financial Event

    The tropical region called the Summer Strath is targeted by wealthy Kardathians looking to cut out the need for sea trade from Kharza. Several cash crop plantations are established to grow tropical western produce like coffee and chocolate. This later includes drugs farms and issues with indentured servitude and exploitation of plantation workers.

  • 2420 PE


    Arrival of the Red Dragon of Andun
    Disaster / Destruction

    An ancient red dragon takes up residence in the long-fallen dwarvish stronghold of Andun which has been held by Duergar for centuries. The dragon wipes them out and begins its century-long terrorization of southern Namiza including the destruction of many towns and farms including Mudena, Ostdalen, the elvish town of Thyanna, Port Kholyar, Freeport and Diamond Point. It never manages to completely destroy Canastel, though they are forced to rebuild portions many times.

  • 2420 PE


    The Mysterious Fall of Zenam
    Disaster / Destruction

    The great military and magic city of Zenam falls mysteriously in a day, every citizen perishes, and the region around it becomes incredibly dangerous. No one is able to determine why as most who leave to investigate it do not return and those that do suffer from permanent insanity or are catatonic. All of Thiabet Valley becomes enveloped in this threat, forcing trade north through Leyline instead. In 2455 a group of gnomes establish nearby Geirrghal to investigate the region.

  • 2503 PE


    The Arrival of Wood Elves
    Population Migration / Travel

    For the first time a large number of reclusive wood elves from Shora arrive in the area. They establish a small druidic woodland town in Vilanna and are thereafter seen within the various settlements of Namiza, generally on missions from their leader.

  • 2507 PE


    The Burning of Port Denaan
    Disaster / Destruction

    The Dragon of Andun burns down most of the massive southern port of Port Denaan, greatly disrupting trade and seafood as a major source of food in the region. A small famine follows and many people begin to leave the region. Canastel, fearing itself next, hires a large team of rock gnomes to begin work on a weapon capable of taking down the dragon. They start construction in a recently established town called Solderbaz which now swells in size.