Homebrew
Marcella Newmont CR: 5
Medium undead (bard), chaotic good
Armor Class: 13
Hit Points: 88 16d8+16
Speed:
0 ft
, fly: 40 ft
Saving Throws: DEX +6, CHA +7
Damage Resistances: Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Cold, Necrotic, Poison
Languages: Common, Sylvan
Challenge Rating: 5
( 700 XP)
Proficiency Bonus: +3
Marcella casts one of the following spells, using Charisma as her spellcasting ability (+7 to hit, spell save DC 15):
Incorporeal Movement. Marcella can move through other creatures and objects as if they were difficult terrain. She takes 5 1d10 force damage if she ends her turn inside an object.
Jack of All Trades. Marcella adds +1 to any ability check she makes that doesn’t already include her proficiency bonus.
Actions
Grasp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 2d6+3 necrotic damage, and, if the target is a Large or smaller humanoid, Marcella attaches to it. Marcella attaches to the target’s back, where it is unable to see her. Marcella can detach herself by spending 5 feet of her movement. A creature, other than the target, can take its action to detach Marcella by succeeding on a DC 15 Strength check.
Inflict Sorrow. Marcella makes one grasp attack against the target to which she is attached. If the attack hits, the target’s Charisma score is reduced by 1d4 . The target dies if this reduces its Charisma to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a female humanoid dies from this attack, a new Lady in White rises from the corpse 1d4 hours later.
Invisibility. Marcella turns invisible until she attacks, or until her concentration ends (as if concentrating on a spell).
Corpse Revealed. Marcella does away with her living disguise and reveals her undead state. Each non-undead creature within 50 feet of her that can see her must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to Marcella's Corpse Revealed for the next 24 hours.
Bonus Actions
Bardic Inspiration (4/Long Rest). Marcella can inspire others through her exquisite violin music. She chooses one creature other than herself within 60 feet of her who can hear her. That creature gains one d6 Bardic Inspiration die. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes.
Unsettling Words. Marcella can spin words laced with magic that unsettle a creature and cause it to doubt itself. She can expends one use of her Bardic Inspiration and chooses one creature she can see within 60 feet of her. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of her next turn.
Lair Actions
When fighting inside Applefield Mansion, Marcella can invoke her music's magic to take lair actions. On initiative count 20 (losing initiative ties), she takes a lair action to cause one of the following effects:
- Marcella summons 1d3+1 Animated Music Notes (using the Flying Sword stats). She can only have a total of four of these at any time and they vanish upon defeat or Marcella's defeat.
- Marcella places a finger over her lips and goes "shhh." All creatures within 30 feet must succeed on a DC 16 Constitution save or be unable to speak for 1d3+1 rounds.
- Marcella recreates the fire in a 10-foot radius within 20 feet of her. Any creature in that space must succeed on a DC 13 Dexterity saving throw or take 7 2d6 Fire damage. A successful save halves this damage.
Marcella Newmont resides in Applefield Mansion. This Mansion is surrounded by apple trees, from which it derives its name. The mansion is a burnt husk during the day but magnificent at night.
Regional Effects
At night, the region surrounding Applefield Mansion is influenced by Marcella’s presence, which creates the following effects:
- Within 10 miles, the corpses of creatures twitch and humanoids become Ash Zombies 1d4 hours after dying, wondering aimlessly and attacking wildlife and travelers alike. These undead are active even during the day.
- Within 20 miles, Marcella's violin playing can be heard. Any creature attempting a long rest within 10 miles must succeed on a DC 10 Constitution saving throw or suffer one level of exhaustion.
- As an action, Marcella can create an illusory image of herself within 1 mile of her lair. The copy can appear at any location within that mile. Once created, the image lasts for as long as Marcella maintains concentration, as if concentrating on a spell. Although the image is intangible, it looks, sounds, and can move like Marcella. Marcella can sense from the image’s position as if present at that position. If the image takes any damage, it disappears.
If Marcella dies, the first effect fades over the course of
1d10 days.
Tragic Birth. Marcella was killed in a fire started by an angry mob as she was playing her magnum opus to friends and loved ones. Determined to finish the first performance of this song, she played until the fire took her life. Overcome by the sorrow of not finishing her masterpiece, she arose as a
Lady in White and now haunts
Applefield Mansion.
Death's Desire. Upon first glance, Marcella appears alive. A better look reveals her more spectral appearance: translucent and hovering inches off the ground. To help her move onto the afterlife, a crowd of four or more must listen to her entire performance.
Signs of the Past. Upon receiving visitors, Marcella will stop her tragic tune and begin her magnum opus, obviously cheerful at having an audience. If she is interrupted by any means whatsoever, she is overcome with sorrow at more visitors not being interested in her music and she attacks alongside three
Specters, who were the loved ones she was playing to in her death. If she uses her Corpse Revealed ability, it reveals horrid burn marks and her dress appears scorched, sporting more holes that emit a fiery aura.
Undead Nature. Marcella doesn’t require air, food, drink, or sleep.
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