Sandar
The Sandar Sultanate is a prosperous nation renowned for its resilience in the face of extreme desert conditions. The people of Sandar have mastered the art of survival in the harsh desert environment, utilizing innovative techniques for water conservation and harnessing the unique resources and creatures found in their homeland.
Under the leadership of the wise and benevolent Sultan Harith Qadim, the country has thrived through a combination of resourceful trade, sustainable practices, and a strong sense of community. Sultan Harith al-Qadim hails from a respected lineage known for their knowledge of desert survival and their unwavering commitment to the well-being of their people.
The government operates as a hereditary monarchy, with power passing down through a royal bloodline. However, Sultan Harith al-Qadim seeks the advice and counsel of a council of wise elders and skilled advisors who represent various aspects of Sandar's society, such as trade, agriculture, and defense.
Sandar's wealth comes from exporting rare desert resources and creatures that can only be found on their island, making it a unique and sought-after destination for traders and adventurers from distant lands.
Comprised of skilled warriors and guards trained in desert combat and survival
Penalties for wasteful water consumption and incentives for innovative water-saving techniques.
Ensures fair trade practices, and protection of Animals.
Encourages cooperation with the locals and discourages actions that may disrupt the balance of the desert ecosystem.
Open Worship of other Gods or Deities is forbidden
Barren Lands
The Sandar Sultanate is Located on an Island that is entirely a Desert, there are only 3 Rivers, known as the Divine Waters, these are the only sustainable Watersource in the entire country. As of a few hundred years back, the Sultanate started to import and export resources because of which they are not completely dependent on the Divine Waters, but they still treat their Water with Religious respect.Resilience
Because of the Harsh conditions of their Homeland, the People of the Sultanate are considered extremely resilient and strong, some adventuring parties travel to Sandar just in the Hope of getting a strong companion hereHoly Restingplace
Tho there is another reason for Adventures to travel here, The Thunderhold Ruins, the relatively newly Discovered resting place of one of the Material Gods, Vortis God of Storms, is located a Week's travel away from the Capital, prompting adventurers from all over to try their chances to secure some loot left over from the Age of Divine ArcanumLeaders
Sultan
Harith Qadim is the Sole Leader of the Sultanate SandarJudicial Body
Important Judicial Decisions are made by the Sultan. Smaller decisions are made by his representativesExecutive Body
Sahara Guard
The main law enforcement and defense force responsible for enforcing regulations and maintaining order.Comprised of skilled warriors and guards trained in desert combat and survival
Royal Administrators
A group of Strong Fighters and Mages responsible for implementing the Sultan's decisions and ensuring the Sultans SafetyRegulations
Water Conservation Mandate
Regulations on water usage and conservation practices, emphasizing the importance of preserving Water.Penalties for wasteful water consumption and incentives for innovative water-saving techniques.
Resource Trade Oversight
Regulations governing the export and import of unique desert resources and creatures.Ensures fair trade practices, and protection of Animals.
Adventurer's Code
Guidelines for adventurers visiting Sandar, emphasizing respect for local customs and the environment.Encourages cooperation with the locals and discourages actions that may disrupt the balance of the desert ecosystem.
Worship
Open Worship is only allowed for the Morality Gods that are aligned as Lawful.Open Worship of other Gods or Deities is forbidden
Religion
Most of Sandar worships Raphael the God of Lawful Neutral.Culture
Sand-surfing
Sand-surfing is a sport in which participants ride the dunes of Sandar on so-called Sandsurfers, which are boards with a sail and fins at the bottom, that can be steered by rotating, so that the fin drags the Sandsurfer to the opposite rotation and are powered with magical items that generate strong winds.
Type
Geopolitical, Country
Capital
Government System
Monarchy, Absolute
Economic System
Market economy
Controlled Territories
Neighboring Nations
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