The Princess of Shadow Glass
The Princess of Shadow Glass
The Princess of Shadow Glass is a powerful and enigmatic figure whose presence has reshaped the course of the adventurers' journey. A being of eerie silence and overwhelming power, she is a remnant of an ancient, forgotten war between rival archfey. Her motivations remain shrouded in mystery, but her influence is undeniable, weaving threads of darkness through the fate of those who cross her path.
Appearance and Abilities
The Princess of Shadow Glass is a hauntingly beautiful yet terrifying figure. Her glass-like form refracts light in unnatural ways, making her appear as if she exists in multiple places at once. Her cold, merciless gaze freezes foes in place, and the unnerving silence she commands is more terrifying than any roar.
Her glass limbs, honed to razor-sharp precision, strike with lethal efficiency, and the shadows that coil around her seem to move with sentience, aiding her in battle. Her most devastating power is her ability to summon prism constructs—twisted, jagged reflections of herself, each imbued with a fragment of her terrible will.
The Battle in the Dwarven Ruins
The adventurers first encountered the Princess of Shadow Glass after Fjord shattered the core of a long-dormant dwarven mech. From the depths of the ruins, she emerged, heralded by a soundless scream that chilled the party to their core. The battle that followed was nothing short of catastrophic:
- Gregory and Primrose attempted to lead an escape, but the only exit was sealed.
- Fjord and Jember struggled to break down the door, while Zeromus commandeered the dwarven golem’s weapons.
- Olaf invoked his divine power, summoning spirit guardians in the form of radiant moths, but the Princess shrugged them off effortlessly.
- In response to their resistance, the Princess summoned her prism constructs, cutting off their escape and overwhelming the party.
By the battle’s end, Gregory and Olaf were overrun, Zeromus’s summoned serpent, Squeezy Boi, was shattered, and Fjord and Zeromus were forced to surrender. The only member to escape was Jember, who fled into the depths, torn between seeking reinforcements and witnessing his friends’ fate.
A Meeting with The Dread Omen
After their surrender, the Princess entertained a conversation with Jember, Zeromus, and Gregory, seemingly amused by their resilience. Over a tense exchange, she revealed snippets of her past—her rivalry with the Queen of Air and Darkness, her quest for the stolen Night Diamond, and her vendetta against the Feywild itself.
During this meeting, she gifted Jember the Cloak of the Wild Hunt, an artifact imbued with powerful magic, but with a dire warning: do not fight the Queen—steal the Night Diamond and run.
Legacy and Influence
The Princess’s machinations remain largely unknown, but her presence continues to loom over the adventurers. She appears to hold deep knowledge of ancient Fey relics and forgotten conflicts, and her warning about the Queen of Air and Darkness suggests a larger battle is yet to come.
Despite her seemingly cold nature, the Princess has shown moments of curiosity and even generosity, leaving the adventurers to question her true purpose. Whether she is a villain, a reluctant ally, or something beyond mortal comprehension remains an unanswered mystery.
One thing is certain—the Princess of Shadow Glass is not done with them yet.

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