Time in Druskenvald

In Druskenvald, the sun never rises. Instead, the land is bathed in an orange glow from the horizon for a few brief hours at the height of dusk, only to be swallowed by the encroaching darkness that dominates the rest of the night.

The Crooked Moon, an eternal crescent with the visage of a leering hag, hangs eternally overhead. Its light waxes and wanes with the cycle of each night as it moves through the sky with no discernible pattern, casting long, creeping shadows. At times, it looms large in the sky, its baleful eye glowering over the land with malicious intent. At other times, it shrinks to a small sliver nearly lost in the night sky, leaving the land blanketed in total darkness. The Crooked Moon’s unpredictable nature mirrors the uncanny essence of Druskenvald itself.

The people of Druskenvald have adapted to their peculiar 24-hour “day” cycle from the Twilight Hour through the Witching Hour, dividing their time according to the shifting light in their own ways. Some rise as soon as the golden glow of the hidden sun shows itself above the horizon and settle in before the most treacherous hours of night. Others only wake during true darkness. While they may not agree on how to honor Druskenvald’s time, all peoples and provinces have aligned on the same naming conventions for the phases of each passing night.

While a sun never rises above the horizon, the amount of light and the color of the sky change throughout each night, from the purple of Twilight Hour, through the orange glow Dusk Hour, to the blues of Nightfall Hour and Evening Hour, and finally the pitch black of Midnight Hour and Witching Hour

The (Day) Cycle of the Crooked Moon

Period NameEquivalent Time Range
Twilight HourMorning (7 to 11 a.m.)
Dusk HourMidday (11 a.m. to 3 p.m.)
Nightfall HourAfternoon (3 to 7 p.m.)
Evening HourEvening (7 to 11 p.m.)
Midnight HourLate Night (11 p.m. to 3 a.m.)
Witching HourEarly Morning (3 to 7 a.m.)