Threadborn

The Crooked Moon

Threadborn

CONSTRUCT

Threadborn are a doll-like species native to Picco, most often built with love by Blinski II, the master toymaker and lord of the province. In a province that is mostly fabricated and constructed to maximize the fun of all who live there, the essence of joy, thrill, and friendship are woven into their very nature. The threads that keep their forms together also serve as the bonds made between loved ones to share in a childlike wonder and whimsy, no matter one’s age.

As living dolls, this folk is constructed with a wide variety of material including cloth, wood, metal, porcelain, stuffing, yarn, and anything else a toy might be made of. With the most varied body shapes of all Druskenvald’s species, each member of the species represents a unique representation of fun. They usually live to 100 before falling apart and needing to be rebuilt.


Threadborn Traits

Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species

Speed: 30 feet

As a Threadborn, you have these special traits.

Ball-Jointed. You can move through a space as narrow as 1 foot wide as if it were Difficult Terrain.

Innocent Mind. You have Resistance to Psychic damage.

Sewn Nature. You don’t require air, food, or drink.

Soothing Heart. You know the Guidance cantrip. Starting at character level 3, you always have the Sanctuary spell prepared, and starting at character level 5, you always have the Calm Emotions spell prepared and you can cast each once without a spell slot. When you cast Calm Emotions in this way, it can target creatures of any type. You regain the ability to cast them using this trait when you finish a Long Rest. You can also cast either spell using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose when you select this species).

You've Got a Friend. When a creature you can see within 30 feet of yourself fails an ability check using a skill, you can take a Reaction to cast Guidance on the creature, ignoring the spell's normal range. The creature can add the spell's 1d4 to its ability check, potentially causing it to succeed, then the spell ends. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.


Geographic Distribution