Paladin: Oath of Castigation

The Crooked Moon

Paladin: Oath of Castigation

Class: Paladin

Evil and wickedness are widespread and long-lived, but not infinite. Paladins who swear the Oath of Castigation root evil out to burn it away utterly, giving light to all that is innocent and good. Whether bound by the laws of mortals, their deity, or their own personal code, they relentlessly hunt down evil where it thrives. Paladins of this oath know evil cannot hide in any festering place once it burns.

  • These paladins share the following tenets:
  • Burn away all doubt in pursuit of duty.
  • Purge the wicked and corrupt; spare the innocent.
  • Sin is forgiven through suffering equal to the pain it inflicted.

Features

Level 3: Castigate

As a Magic action, you can expend one use of your Channel Divinity to clap those you would bring to justice in fiery shackles. Choose a number of creatures you can see within 30 feet of you up to your Charisma modifier (minimum of 1 creature). Each creature must succeed on a Strength saving throw or be wrapped in fiery shackles and have the Restrained condition for 1 minute. As a Bonus Action, you can cause the shackles to flare.

Level 3: Incite

As a Magic action, you can expend one use of your Channel Divinity to better seek out wickedness and corruption. For the next 10 minutes, you have Advantage on Wisdom (Insight) and Intelligence (Investigation) checks.

During that time, you can take a Bonus Action to choose a creature you can see within 10 feet of you. The target must succeed on a Charisma saving throw or have the Frightened condition for 1 minute, and while Frightened in this way, the target can't speak a deliberate lie. The condition ends early if the target takes damage, or you use this Bonus Action again.

Level 3: Oath of Castigation Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of ### Castigation Spells table, you have thereafter always have the listed spells prepared.

Oath of Castigation Spells

Paladin LevelSpells
3Divine Favor, Inflict Wounds
5Heat Metal, Hold Person
9Counterspell, Speak with Dead
13Locate Creature, Wall of Fire
17Flame Strike, Hold Monster

Level 7: Kindling Aura

You and your allies within your Aura of Protection ignore creatures' Resistance to Fire and Radiant damage, and when an affected creature hits with a weapon attack, it can deal Fire damage instead of the weapon's normal damage type.

In addition, you and affected creatures in the aura can add your Charisma modifier (minimum of +1) to all Wisdom (Insight) and Intelligence (Investigation) checks.

Level 15: Fervent Inquisitor

Whenever a creature damages you or one of your allies within 30 feet of you that can see, you can take a Reaction to gain Advantage on your next attack roll against the creature that dealt the damage.

Additionally, whenever you deal Fire or Radiant damage to a creature has willingly and knowingly said to you in the past 24 hours.

Level 20: Fire and Brimstone

As a Bonus Action, you embody cleansing flame and gain the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can't use it again until you finish a Long Rest. You can also restore your use o it expending a level 5 spell slot (no action required).

Blazing Ardor

You gain Immunity to Fire damage.

Relentless Judgement

Your reach increases by 10 feet, and your melee attacks ignore Half and Three-Quarters Cover.

Punish the Wicked

When you hit a creature with an Opportunity Attack, or when a hostile creature ends its turn within your reach, it must succeed on a Charisma saving throw or have the Prone condition and its Speed is reduced to 0 until the start its next turn.