Druskenvald Dweller

The Crooked Moon

Druskenvald Dweller

Ability Scores: nil

Feat: Choose one Origin Feat

Skill Proficiencies: Survival, choose one (the skill associated with your province recommended)

Tool Proficiency: Choose one (the tool associated with your province recommended)

Equipment: Choose A or B: (A) One set of tools (same as above), Traveler's Clothes, Map (Druskenvald's provinces), 10 GP; or (B) 50 GP

You hail from one of the thirteen baneful provinces of Druskenvald. You might be a member of the unique species known to originate from those diverse biomes, or of a different heritage altogether. The skills and culture of your home (summarized below) shape your knowledge and early experiences.

Province Affinities
ProvinceSkillTool
ArdengloomHistoryHerbalism Kit
AstramarArcanaNavigator's Tools
BuboniaMedicinePoisoner's Kit
ChernabosDeceptionCalligrapher's Supplies
EdwardiaInvestigationTinker's Tools
EnochNatureLeather Worker's Tools
KaleroPerformanceMusical Instrument
OlmarshAcranaCartographer's Supplies
NerukhetPersuasionWeaver's Tools
PholsenseReligionMason's Tools
PiccoPerformanceWoodworker's Tools
SyndramasAthleticsCook's Utensils
ZulroggSurvivalHerbalism Kit

Building a Druskenvald Dweller

Any sort of character can be a Druskenvald Dweller. When you make your character, decide if you belong to the species associated with your home province, or if you are another kind who was raised outside the home of most of your species. This decision itself may determine truths about your character to be ezperienced throughout your journeys in Druskenvald.

Suggested Story Threads

The Druskenvald Dweller Story Threads table suggests events and people who can be the start of story threads for your character that weave through the campaign.

Druskenvald Dweller Story Threads
1D6 Thread
1You were left on a shurch doorstep as an infant with only a torn cloak used as a blanket as a clue to your origin.
2You fled your home province after being accused of a crime, whether justly or not.
3After hearing stories of other provinces you struck out to see more of Druskenvald.
4Members of a trade caravan stole something or harmed someone dear to you.
5You made a desperate pact with an ashborn, and now seek to nullify the contract.
6A vicious bogborn bounty hunter trails you.

Druskenvald Dweller Trinkets

When you make your chracter, you call roll once on the Druskenvald Dweller Trinkets table, instead of on the normal staring trinkets table.

Druskenvald Dweller Trinkets
1D6 Trinket
1A brass needle with a dangling bit of broken thread.
2A dull, rusty sickle with a bone handle.
3A star chart etched onto a crystal plate.
4A wicker doll with bloodstained bead eyes.
5A length of chain that sometimes rattles when left unattended.
6A mummified hand preserved in bog pea.