Wild Magic Table
When magical effects are mixed haphazardly, when potions are thrown together without consideration, or when a being of unbridled chaos tries to weave magic into some semblance of order, a number of unforeseen effects can take place.
d100 | Effect |
---|---|
01 | Roll on this table at the start of every turn for 1 minute, ignoring this result on subsequent rolls. |
02 | Roll twice more on this table. |
03 | You can see invisible creatures for 1 minute. |
04 | You cast Eyes of the Rogue on yourself for 1 minute. All non-sentient traps, doors, and loot glow gold. |
05 | A small automaton chosen and controlled by the DM appears within 5ft of you and remains for 1 minute. |
06 | A dwarf smith, controlled by the DM, selling basic weapons and armour, appears within 5ft of you and remains for 1 minute. |
07 | All creatures within 20ft of you, including yourself, must make a Dexterity + Athletics save (diff. your spellcasting pool, or your Intelligence + Spellcraft if you are not a spellcaster). Each creature in this range takes 4d4 fire damage on a failed save or half as much on a successful one. Flammable objects in this range are ignited. |
08 | All creatures inside a 20ft radius, 40ft tall cylinder centred on you, including yourself, must make a Dexterity + Athletics save (diff. your spellcasting pool, or your Intelligence + Spellcraft if you are not a spellcaster). Each creature in this range takes 1d4+1 bludgeoning damage and 2d4 cold damage on a failed save or half as much on a successful one. The area affected by the spell becomes difficult terrain until the end of your next turn. |
09 | 7 creatures of your choice within 120ft take 1d4 force damage as bolts of pure, seeking, magical energy shoot at them. You can choose to target the same creature more than once. |
10 | 3 creatures within 120ft are targeted by rays of concentrated heat. On a successful ranged spell attack, a target takes 1d4 fire damage. You can choose to target the same creature more than once. |
11 | Roll a d20. Your height permanently changes by a number of inches equal to the difference between your roll and 10, where numbers below 10 cause you to shrink and numbers above 10 cause you to grow. |
12 | Roll a d20. Your race permanently changes depending on the roll (1 = Avir, 2 = Bugbear, 3 = Centaur, 4 = Dragonoid, 5 = Dwarf, 6 = Elf [DM's choice of variant], 7 = Faun, 8 = Gnome, 9 = Goblin, 10 = Subar, 11 = Half-giant [DM's choice of variant], 12 = Human, 13 = Cornix, 14 = Kobold, 15 = Merfolk, 16 = Belbasona, 17 = Minotaur, 18 = Orc, 19 = Felvir, 20 = Serpesonar). |
13 | All creatures within 10ft of you, including yourself, must make a Wisdom + Meditate (diff. your spellcasting pool, or your Intelligence + Spellcraft if you are not a spellcaster). Each creature that fails the save must roll 1d10 at the start of each of their turns for 1 minute, and follow the corresponding behaviour for the rest of that turn (1 = the creature uses 2TU to move its full movement speed in a random cardinal direction determined by a d8; 2 = the creature forgets how to speak coherently; 3 = the creature drops what they are holding; 4 = the creature uses one of its spells or special abilities at random; 5 = the creature takes the dodge action but also falls prone; 6 = the creature continues with its last action for at least 1TU; 7 = the creature spends any TU trying to move to dance instead; 8 = the creature uses all its time units to attack a random creature with the weapon it has equipped, moving or throwing the weapon if it has to (if no item is held, use a random item from their inventory, including money 9 = the creature uses 2TU to disengage; 10 = the creature can act normally). Affected creatures may repeat the save at the end of each turn. |
14 | Make a Wisdom + Escape save (diff. your spellcasting pool, or your Intelligence + Spellcraft if you are not a spellcaster). On a failed save you are paralysed for 1 minute. You may repeat the save at the end of each turn. |
15 | You restore 2HP at the start of each turn for 1 minute. |
16 | Allies within 30ft of you gain 2 temporary HP for 1 minute. At the beginning of each turn this temporary HP resets to 2, restoring any that was lost in the turn prior. |
17 | You grow a beard of feathers and must make a Constitution save at the beginning of each turn. On a failed save you sneeze, blowing all the feathers off of your face in a large burst. |
18 | You grow a random plant from the top of your head. If plucked, the plant dies in 1d4 days time. |
19 | Slick grease covers a 10ft square originating from you, turning the affected area into difficult terrain for 1 minute. Each creature in the area, yourself included, must succeed on a Dexterity + Balance save (diff. your spellcasting pool, or your Intelligence + Spellcraft if you are not a spellcaster) or fall prone. When a creature enters the area or ends their turn there they must also make this saving throw. |
20 | Grasping vines emerge within a 20ft square originating from you, turning the affected area into difficult terrain for 1 minute. Each creature in the area, yourself included, must succeed on a Strength + Escape save (diff. your spellcasting pool, or your Intelligence + Spellcraft if you are not a spellcaster) or become restrained. A restrained creature may spend 2TU to repeat the save and escape the restraints. |
21 | The difficulty of the saving throw against the next spell you cast (that involves a saving throw) within 1 minute is increased by 1. |
22 | Allies within 60ft of you have -1 difficulty on the next saving throw they make against a spell within 1 minute. |
23 | You skin permanently changes to a randomly determined colour. |
24 | You permanently produce a randomly determined botanical aroma within a 5ft radius. |
25 | An additional eye grows on your forehead and remains for 1 minute, during which time you have a -1 difficulty to Perception rolls. |
26 | An additional arm grows from your torso and remains for 1 minute, during which time you can equip it and have -1 difficulty to Strength rolls if you choose to use it to assist the action. |
27 | For 1 minute, the speed of any spells requiring 2-4TU is reduced by 1TU to a minimum of 1TU. |
28 | For 1 minute, whenever you spend 2TU or more to cast a spell, you may move your movement speed for free. |
29 | You teleport to a random unoccupied space within 60ft |
30 | You and a random creature within 60ft (determined by the DM) simultaneously teleport, switching places. |
31 | You Plane Shift to the Void until the end of your next turn, after which you reappear in your previous place. You suffer the effects of Veil Winds on your return. |
32 | A creature of your choice within 60ft is Plane Shifted to the Nullax until the end of their next turn, after which you reappear in your previous place. You suffer the effects of Veil Winds on your return. |
33 | Maximise the damage you deal on the next offensive spell you cast within 1 minute. |
34 | The next offensive spell you cast within 1 minute also knocks the target(s) prone and blinds them for 1 minute. |
35 | Roll a d20. Your age permanently changes by a number of years equal to the difference between your roll and 10, where numbers below 10 cause you to become younger and numbers above 10 cause you to grow older. |
36 | Roll a d8. Your voice permanently changes by a number of octaves equal to the difference between your roll and 4, where numbers below 4 cause your voice to become lower and numbers above 4 cause your voice to become higher. |
37 | Summon 1d6 flying jellyfish within 60ft of you for 1 minute. These flying jellyfish are frightened of you and are controlled by the DM. |
38 | Summon 1d6 weasels within 60ft of you for 1 minute. These weasels are confused and are controlled by the DM. |
39 | You restore 1d6+1HP. |
40 | All allies within 30ft of you gain 1d4HP. |
41 | You are transformed into an incapacitated potted plant with 1HP and weakness to all damage types until the end of your next turn. When your HP is reduced to 0 you revert back to your original form, sustaining any damage taken. |
42 | You are incapacitated until the end of your next turn. Whilst incapacitated in this way, you perceive all other creatures as various forms of livestock. Attacks against you whilst incapacitated have -1 difficulty. |
43 | For the next minute you can spend 1TU to teleport 20ft. |
44 | For the next minute you gain a flying speed of 20ft. |
45 | You levitate 20ft vertically into the air. For the next 10 minutes you can spend 1TU to move vertically up or down by 20ft. Whilst aloft, you can only move horizontally by pushing off of or pulling against a solid object within reach. |
46 | For the next minute you fall at a reduced rate of 60ft per turn and are immune to fall damage. |
47 | Summon a unicorn within 5ft of you for 1 minute. This unicorn is controlled by the DM. |
48 | Summon a horse within 5ft of you for 1 hour. This horse is compliant, rideable, and is controlled by the DM. |
49 | For the next minute you lose the ability to speak, and instead produce bubbles from your mouth if you try. |
50 | For the next minute you cry uncontrollably, losing the ability to speak. If you try and speak, snot shoots out from your nose instead. |
51 | For the next minute you gain a spectral shield that grants you +2 AC that also defends against magical damage types. |
52 | A large banana grows on your shoulder and remains for 1 minute. Whilst it remains, you gain +1 die to all saving throws and immunity to forced movement or being knocked prone. |
53 | You are immune to intoxication as a result of alcohol or drugs for the next 5d6 days. |
54 | You are immune to developing any new addictions for the next 5d6 days, and the effects of any existing addictions are suspended for this period of time. |
55 | All your hair falls out and grows back again in 24hrs. |
56 | You immediately sprout 6-inch long hair all over your body which is permanent until cut. |
57 | For the next minute, any flammable object you touch ignites. |
58 | For the next minute, any object or 5ft cube of liquid you touch freezes. |
59 | You restore 1d4EP. |
60 | Once in the next minute you may choose to apply one of the following effects to a spell you cast: exclude a number of targets from an area of effect equal to your Spellcraft ranks; double the range of a ranged spell attack; extend the range of a melee spell attack to 30ft instead; re-roll the damage dice of a spell as many times as you have Spellcraft ranks; double the duration of any spell with a duration of at least 1 minute; impose a +1 difficulty on the saving throw against your spell; reduce the casting time of a spell by 1TU to a minimum of 1TU; re-roll as many attack dice for a spell attack as you have Spellcraft ranks; ignore the effects of cover that a target is benefitting from; cast the spell without the need for any vocal or somatic components; change the damage type of the spell to one of your choosing; or, for a ranged or melee spell attack, double the number of targets you can cast the spell at. |
61 | For the next minute, you shout whenever you try to speak. |
62 | For the next minute, you whisper whenever you try to speak. |
63 | Fog fills a 20ft radius sphere centred on you for 1hr, or until a moderate wind disperses it. Whilst in the fog a creature is considered blinded, and the fog blocks line of sight into or through it. |
64 | Create a 20ft radius sphere of silence centred on you for 10 minutes. No sound can pass through or originate from within the sphere. Creatures and objects within the sphere are deafened and immune to thunder damage. Spells requiring verbal components cannot be cast within the affected area. |
65 | 3 creatures you choose within 30ft of you take 3d4 lightning damage. You can choose to target the same creature more than once. |
66 | Up to 4 creatures you choose within 60ft of you are knocked prone. |
67 | You are frightened of the nearest creature to you until the end of your next turn. |
68 | You are charmed by the nearest creature to you until the end of your next turn. |
69 | Each creature within 30ft of you, including yourself, becomes invisible for 1 minute. This effect is dispelled if the creature makes an attack or casts a spell. |
70 | At the start of each of your turns for the next minute, one random creature within 60ft of you becomes invisible until the start of your next turn. This effect is not broken if the creature attacks or casts a spell. |
71 | You gain resistance to all damage types for 1 minute. |
72 | You have -1 difficulty to all saving throws for 1 minute. |
73 | A random creature within 60ft of you becomes poisoned for 1d4hrs. They must make a Constitution save when they become poisoned, and every subsequent hour after they are poisoned, until the poisoning wears off. On a failed save, the creature sustains 1 exhaustion level. |
74 | A random creature within 60ft of your sustains 2 exhaustion levels. |
75 | You glow with bright light that illuminates a 30ft radius for 1 minute. Any creature within 5ft of you when this effect begins, or that ends it turn within 5ft of you, is blinded until the end of its next turn. |
76 | You are surrounded by a 30ft radius of chilling mist for 1 minute. Any creature within 5ft of you when this effect begins, or that ends it turn within 5ft of you, is incapacitated until the end of its next turn. |
77 | You must pass a Wisdom + Meditate save (diff. your spellcasting pool, or your Intelligence + Spellcraft if you are not a spellcaster) or be transmuted into an auroch for 1 hour, or until your HP is reduced to 0. |
78 | You must pass a Constitution + Meditate save (diff. your spellcasting pool, or your Intelligence + Spellcraft if you are not a spellcaster) or become petrified for 1 minute. |
79 | You are surrounded by a 10ft radius of floating illusory butterflies and petals for 1 minute. |
80 | You are surrounded by a 10ft radius of static electricity for 1 minute. During this time your hair stands on end, feather-light objects are drawn towards you, and touching anything made of metal painfully but harmlessly shocks you. |
81 | You may immediately spend an additional 2TU. |
82 | The next ally of yours in the initiative order gains an additional 2TU and 1d6+1 temporary HP. |
83 | Each creature within 30ft of you, besides yourself, takes 1d4 necrotic damage and you regain HP equal to the sum of the damage dealt. |
84 | Each creature within 30ft of you, besides yourself, must succeed on a Constitution + Athletics save (diff. your spellcasting pool, or your Intelligence + Spellcraft if you are not a spellcaster) or suffer +1 difficulty to saving throws, whilst attacks against them have -1 difficulty to hit, for 1 minute. Meanwhile, difficulty to hit you increases, and difficulty of saving throws made by you decreases, by the number of other creatures affected. |
85 | For 1 minute you are surrounded by three illusory duplicates of yourself which continually shift positions. During this time, when you are hit by an attack, roll a luck check. Whilst you have 3 duplicates, a roll within 6 of your luck score means the hit strikes a duplicate. Whilst you have 2 duplicates, a roll within 4 of your luck score means the hit strikes a duplicate. Whilst you have 1 duplicate, a roll within 2 of your luck score means the hit strikes a duplicate. A duplicate that sustains damage is immediately dispelled. |
86 | For 1 minute you are blurred and attacks made against you have +1 difficulty unless the creature have blindsight, true sight, or does not rely on sight. |
87 | A random creature within 60ft of you, yourself included, gains a flying speed equal to their movement speed for 10 minutes. |
88 | A random creature within 60ft of you, yourself included, gains a burrowing speed equal to their movement speed for 10 minutes. |
89 | You become invisible and silent for 1 minute, or until you attack or cast a spell. |
90 | You become an insubstantial illusion for 1 minute, or until you attack or cast a spell. Physical objects and attacks pass through you harmlessly and spells fail to affect you for the duration. |
91 | If you die within the next minute you are immediately reincarnated in a new body. |
92 | If you die within the next minute you immediately return to life and, for 1d4 hours, you gain a flying speed equal to your movement speed and an additional 2TU on your turns. Creatures that witness your revival are frightened for 1 minute. |
93 | For 1 minute you grow 6ft taller. |
94 | For 1 minute you shrink by up 4ft, to a minimum of 1 inch tall. |
95 | All creatures within 30ft, yourself included, gain a weakness to piercing damage for 1 minute. |
96 | All creatures within 30ft, yourself included, gain a resistance to piercing damage for 1 minute. |
97 | For 1 minute you are surrounded by faint, ethereal music. |
98 | For 1 minute you are surrounded by loud, erratic, and off-tune flute music. |
99 | You regain all your EP. |
00 | You regain all your HP. |
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