Continental Nobility Physical / Metaphysical Law in Drakkenheim | World Anvil

Continental Nobility

Requirements: Any class except sorcerer, warlock, or wizard   You are the scion of a noble household. Whether you hail from Caspia, Elyria, or Westemär, the fall of Drakkenheim has either adversely impacted your family’s fortunes, or created a tantalizing opportunity to increase your political power and influence. Skill Proficiencies: Two of the following: Persuasion, Athletics, History, or Intimidation Languages: Two of your choice Equipment: A signet ring or brooch bearing your family crest, a cape in the colors of your house, a set of fine clothes, and a pouch containing 25 gp.   Variant: Last of the Line   In the years following the destruction of Drakkenheim, calamity and misfortune wracked your house leaving you the sole surviving heir. Penniless and without land, you have come to Drakkenheim to rebuild your family’s legacy.   Feature: Noble Confidence   During a short rest you can give an inspiring pep talk to a number of allies equal to your proficiency bonus. Once in the next 8 hours, each of those allies can roll 1d4 and add it to the result of a single attack roll, ability check, or saving throw.   Defining Event (1d8)
  1. I was well celebrated in my city as a slayer of a great troll.
  2. I witnessed the death of my family during the civil war. They were targets for their ties to the von Kessel name.
  3. I led my knights to victory in defending our castle during a raid in the war.
  4. I lost a lot of good soldiers in an earlier expedition into Drakkenheim. We never made it past the gate.
  5. My house was an enemy of the von Kessel family and had many battles with them.
  6. I broke ties with my family when they folded to the Silver Order.
  7. I am related, not to a king or queen, but to a noble figure who sat in the small council and made important decisions for their represented house.
  8. My family lost everything in the destruction of Drakkenheim. We are noble only in name, no longer in standing.
Personality Trait (1D8)
  1. I consider myself a renowned monster slayer, and like to remind everyone of the many accomplishments I hold to my name.
  2. I keep family traditions close. Honour and family are amongst the most important things in the world, and I cherish them.
  3. I miss the comforts of my home. This city is dirty and smells terrible.
  4. I believe in the good in people, and I hope to find a peaceful resolution to our problems. A diplomatic approach is something Westemär greatly needs.
  5. As a noble, I have a responsibility to protect those who cannot protect themselves.
  6. It is highly important that I look my best and maintain my regal demeanor in all situations. My reputation must go untarnished.
  7. I may be of noble birth, but have lived life on the road for some time. I am more than willing to share what I have with others, as I am no better or worse than anyone else.
  8. There is no challenge I can’t face. I heard about the horrors and monsters of this world, and I am what they fear the most.
Ideal (1D6)
  1. Respect. I am a respected member of my family, and I expect what remains of Drakkenheim’s nobility and royal line to acknowledge my standing. (Lawful)
  2. Responsibility. It is my responsibility as a representative of my noble line to remain cordial, and diplomatic in dealings with the various high ranking members of Drakkenheim’s society. (Good)
  3. Privacy. I do not wish for my nobility to come up. It may be best if the people of Drakkenheim do not know who I am. At least for now. (Any)
  4. Duty. It is my duty to aid the people of Drakkenheim. As a noble I was connected to this city, and it is what is expected of me. (Good) 
  5. Glory. I must claim my victories and prove myself in battle. (Any)
  6. Family. Blood is thicker than water and I will fight to defend my family’s honour. (Good
Bond (1d6)
  1. I must prove myself as a great warrior for my house and my people.
  2. My family was once bound to the royal family of Westemär, I must ensure we remain bound to whoever takes the throne.
  3. My family’s fortune was lost. Drakkenheim may be our last chance to get it back.
  4. My family was betrayed by one of the royal houses, and I plan to make sure any that remain of that name are brought to justice and my family takes its place where it belongs.
  5. I am destined to rule, as my ancestors before me have. 
  6. I have been sent unwillingly on a diplomatic mission to Drakkenheim. I am to gain political standing in these crumbling ruins
Flaw (1D6)
  1. I boast about my own triumphs, and belittle the accomplishments of others. 
  2. Bound by honor, I can never back down from a challenge, nor canI let those who undervalue my name go unchallenged.
  3. I do not like getting my hands dirty. Other people must do the heavy lifting, not me.
  4. I like to flaunt my wealth, and I spare no expense. 
  5. I’m never wrong. Even if I was, I would never admit it.
  6.  I was forced to lead, but I am very far out of my depth and desperately hoping people do not catch on that I don’t know what I am doing here

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