Leveling
At the end of each gaming session Attribute points should be handed out.
+1 for each hour of active play during the session.
+1 for a tough fight or combat
+1 for good roleplay
+1 for solving tough puzzles or traps
+1 for anything else the DM thinks the players have done to deserve it.
The points are then split up among the Three Attributes by the players. Body = Character actively fighting, exercising, doing hard labour, or any other physical activities.
For each Threshold (Tens Place) gained in Body Choose one:
1. Increase health by 1d10+(Body Modifer)
or
2. Add your body modifier to a new or current skill Mind = Studying books, playing games like chess or arbaque, going to lectures, using tactics, and other mental activities.
For each Threshold (Tens Place) gained in Mind choose one of the following:
1. Add your mind modifier to new or current skill
or
2. Gain a new Talent or Trait Soul = Games of luck like dice, Meditation and self reflection, going to religious ceremonies, practicing spells, and other spiritual activities.
For each Threshold (Tens Place) gained in Soul choose one of the following:
1. A new spell choice.
or
Add your Soul modifier to a new or current skill
+1 for each hour of active play during the session.
+1 for a tough fight or combat
+1 for good roleplay
+1 for solving tough puzzles or traps
+1 for anything else the DM thinks the players have done to deserve it.
The points are then split up among the Three Attributes by the players. Body = Character actively fighting, exercising, doing hard labour, or any other physical activities.
For each Threshold (Tens Place) gained in Body Choose one:
1. Increase health by 1d10+(Body Modifer)
or
2. Add your body modifier to a new or current skill Mind = Studying books, playing games like chess or arbaque, going to lectures, using tactics, and other mental activities.
For each Threshold (Tens Place) gained in Mind choose one of the following:
1. Add your mind modifier to new or current skill
or
2. Gain a new Talent or Trait Soul = Games of luck like dice, Meditation and self reflection, going to religious ceremonies, practicing spells, and other spiritual activities.
For each Threshold (Tens Place) gained in Soul choose one of the following:
1. A new spell choice.
or
Add your Soul modifier to a new or current skill
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