Jack in Irons
Hard Challenge Rating
A wanderer of lonely roads at night, keeping maintenance up on the roads and defending against bandits. They are somewhat simple minded but will collect tolls from the same merchant or traveler each time they meet them, and those that dont pay end upon their armor as a warning to others.
Body
50
Mind
25
Soul
35
Health
30
Defense
09
Movement
20
Spiked Club = 2d10+(body modifier) Large (-10 to attacks if not wielded by a large creature) Peircing (weapon ignores (body modifier) in targets defense before calculating damage)
Skull and Chain Armor = +4 defense to torso, arms, and legs. Fear Aura (creates a (5ft x Soul modifier) radius are that targets must make a courage based soul test to enter or flee for 1 turn) large (take a -10 to all checks when wearing if not large)
Scientific Name
Gaint
Geographic Distribution
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