Initiative Rolls
When finding out what turn order the players and NPCs should take during tense situations like Combat, Stealthed opperations, or timed expiditions.
Every character rolls 1d10+(Mind Modifier) and makes the turn order go from highest to lowest. If two or more have the samve initative, the one with the highest Mind Modifier goes first.
Optional rule: You can group liked NPCs into groups and roll for them as a clump. example:
Five Kobolds 6, PC Paladin 5, PC Rogue 4, Lizzard King 2
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