Firearm Munitions
Below is the list of Munition used in black powder Firearms. For the sake of simplicity, mechanically All munitions are considered the same caliber using a 1 ounce black powder charge. The powder can be carried in a flask or horn if the player chooses to or they can make paper cartridges. Each cartridge weighs 2 ounces
Projectile Materials
Silver: Cleansing - Bonus 1d5 Against Undead and Cursed Creatures.
Iron: Bonus 1d5 Against Fae creatures
Rubber: blunt - gains the Non Lethal Effect
Enchanted: Magic - Gains the effect of the spell it was enchanted with
Adamantine Bullet: Magic - This materials conducts mana well enough to hold 2 enchantments. Gains the effects of the spells it was enchanted with
Ball Projectile
Cast Lead balls are the most common type of projectile used in muskets and the default munition for hunters and armies.
Multi Projectile Load
Buck and Ball: Multi -A paper cartridge is made with 3 buck shot balls loaded on top of the lead ball, so that four projectiles are launched per shot. Adds 3d5 Damage, -25% range.
Multi Ball shot:Multi -Multiple balls are loaded into the musket, reducing projective speed and accuracy. Adds 2d10 Damage, -25% range
Buckshot: Multi -Multiple smaller caliber balls are loaded into the musket instead of the correct caliber ball. Changes damage to 4d5 with a range of 25ft
Bullet Projectile
Minie Ball: Accurate -The casting mound leaves this ammunition with a pointed tip and a cavity at its base. When fired the base expands to engage with the rifling of a musket to be more accurate. +10 to shooting rolls
Hollowed Minie: Accurate -A Minie bullet with a hollowed center, causing the bullet to expand on impact. It has less penetration power. +10 to shooting rolls, +2 damage. -2 armor Penetration
Venom Bullet: Poison | Accurate -A Hollowed Minie that has had venom injected into the cavity then covered with a wax seal. Deals poison damage to the target if the bullet penetrates. +10 to shooting, Bonus effect is poison dependant
Electric bullet: Electric | Accurate _covelline ore is placed with quartz into the the Hollowed Minie Cavity, upon compression the electricity is discharged. +10 to shooting + 1d5 Electricity Damage
Incendiary/signal shot: Fire | Accurate -A Hollowed Minie coated and filled with a flammable powder that is ignited via the friction of the barrel. It's bright white flame allows it to be used as a signal device. Deals 1d5 burning damage + chance of starting fire. +10 to shooting.
Steel Slug: Piercing -A piece of steal is beaten into shape to fit the barrel of a musket, the added weight and hardness makes this slug excel at penetration. Ignores Mind modifiers amount of Armor
Powder Charges
Powder Charge: Point Blank | BluntOnly the powder charge is loaded into the musket. At point blank the concussive wave of wire can be used to cause injury. Deals 1d10 damage
Dragons Breath: Fire -mana and alchemical powder is used to drastically increase the combustion of black powder. When ignited the barrel Directs a pillar of flame in front of the shooter. 15ft Range, 1d10 Fire Damage
Rock Salt shot: Blunt | Cleansing -Salt is packed into a wad and is used instead of a lead ball. The rock salt stuns or dissipates malicious spirits. 25 ft range and deals 1d5 damage + 1d10 Cleansing Damage
Choking shot: Toxic | Smoke -Powdered Camphor and Realgar is loaded with black powder to create a toxic cloud. 1d10 Poison Damage
Flash powder: Blinding -An alchemical mix of powders is loaded into the firearm, when fired an extremely bright flash is released that temporarily blinds onlookers. 15ft Range
Smoke Shot: SmokePhosphorus is added to the black powder to create a dense cloud of smoke in front of the muzzle covering 15ft.
Incense shot: 1d10 Cleansing | smoke incense is mixed with black powder to create a cloud of smoke to ward off spirits, recipes vary depending on religious belief. Covers 15ft in front of the Muzzle dealing 1d10 Cleansing Damage
Silver Cloud: Cleansing -Silver powder is mixed into the black powder charge to create a smoke cloud that is toxic to undead and cursed creatures. Covers 15ft in front of the muzzle Dealing 1d10 Cleansing
Specialty Munitions:
Realgar Shot: Poison -A chunk of realgar is shaped into a ball and fired. Upon hitting a hard object the crystals shatters into a toxic cloud dealing 1d10 Poison Damage
Bound Dart Shot: Tearing | Expanding -Small thin nails are bound to a piece of cork with linen cloth to cause internal tearing upon hitting an unarmored enemy. Deals 4d5 Tearing Damage, - 50% Range, -2 Armour penetration
Arrow Shot: A wad and arrow is loaded into the musket as improvised munition. -50% range, gains the trait of the arrow loaded.
Improvised Shot: The character loads the musket with whatever they have on hand to use as a projectile. -10 to shots, -25% range.
Projectile Materials
Silver: Cleansing - Bonus 1d5 Against Undead and Cursed Creatures.
Iron: Bonus 1d5 Against Fae creatures
Rubber: blunt - gains the Non Lethal Effect
Enchanted: Magic - Gains the effect of the spell it was enchanted with
Adamantine Bullet: Magic - This materials conducts mana well enough to hold 2 enchantments. Gains the effects of the spells it was enchanted with
Ball Projectile
Cast Lead balls are the most common type of projectile used in muskets and the default munition for hunters and armies.
Multi Projectile Load
Buck and Ball: Multi -A paper cartridge is made with 3 buck shot balls loaded on top of the lead ball, so that four projectiles are launched per shot. Adds 3d5 Damage, -25% range.
Multi Ball shot:Multi -Multiple balls are loaded into the musket, reducing projective speed and accuracy. Adds 2d10 Damage, -25% range
Buckshot: Multi -Multiple smaller caliber balls are loaded into the musket instead of the correct caliber ball. Changes damage to 4d5 with a range of 25ft
Bullet Projectile
Minie Ball: Accurate -The casting mound leaves this ammunition with a pointed tip and a cavity at its base. When fired the base expands to engage with the rifling of a musket to be more accurate. +10 to shooting rolls
Hollowed Minie: Accurate -A Minie bullet with a hollowed center, causing the bullet to expand on impact. It has less penetration power. +10 to shooting rolls, +2 damage. -2 armor Penetration
Venom Bullet: Poison | Accurate -A Hollowed Minie that has had venom injected into the cavity then covered with a wax seal. Deals poison damage to the target if the bullet penetrates. +10 to shooting, Bonus effect is poison dependant
Electric bullet: Electric | Accurate _covelline ore is placed with quartz into the the Hollowed Minie Cavity, upon compression the electricity is discharged. +10 to shooting + 1d5 Electricity Damage
Incendiary/signal shot: Fire | Accurate -A Hollowed Minie coated and filled with a flammable powder that is ignited via the friction of the barrel. It's bright white flame allows it to be used as a signal device. Deals 1d5 burning damage + chance of starting fire. +10 to shooting.
Steel Slug: Piercing -A piece of steal is beaten into shape to fit the barrel of a musket, the added weight and hardness makes this slug excel at penetration. Ignores Mind modifiers amount of Armor
Powder Charges
Powder Charge: Point Blank | BluntOnly the powder charge is loaded into the musket. At point blank the concussive wave of wire can be used to cause injury. Deals 1d10 damage
Dragons Breath: Fire -mana and alchemical powder is used to drastically increase the combustion of black powder. When ignited the barrel Directs a pillar of flame in front of the shooter. 15ft Range, 1d10 Fire Damage
Rock Salt shot: Blunt | Cleansing -Salt is packed into a wad and is used instead of a lead ball. The rock salt stuns or dissipates malicious spirits. 25 ft range and deals 1d5 damage + 1d10 Cleansing Damage
Choking shot: Toxic | Smoke -Powdered Camphor and Realgar is loaded with black powder to create a toxic cloud. 1d10 Poison Damage
Flash powder: Blinding -An alchemical mix of powders is loaded into the firearm, when fired an extremely bright flash is released that temporarily blinds onlookers. 15ft Range
Smoke Shot: SmokePhosphorus is added to the black powder to create a dense cloud of smoke in front of the muzzle covering 15ft.
Incense shot: 1d10 Cleansing | smoke incense is mixed with black powder to create a cloud of smoke to ward off spirits, recipes vary depending on religious belief. Covers 15ft in front of the Muzzle dealing 1d10 Cleansing Damage
Silver Cloud: Cleansing -Silver powder is mixed into the black powder charge to create a smoke cloud that is toxic to undead and cursed creatures. Covers 15ft in front of the muzzle Dealing 1d10 Cleansing
Specialty Munitions:
Realgar Shot: Poison -A chunk of realgar is shaped into a ball and fired. Upon hitting a hard object the crystals shatters into a toxic cloud dealing 1d10 Poison Damage
Bound Dart Shot: Tearing | Expanding -Small thin nails are bound to a piece of cork with linen cloth to cause internal tearing upon hitting an unarmored enemy. Deals 4d5 Tearing Damage, - 50% Range, -2 Armour penetration
Arrow Shot: A wad and arrow is loaded into the musket as improvised munition. -50% range, gains the trait of the arrow loaded.
Improvised Shot: The character loads the musket with whatever they have on hand to use as a projectile. -10 to shots, -25% range.
Item type
Weapon, Ranged
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