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Feywild

The Feywild exists in parallel to the Material Plane , an alternate dimension that occupies the same cosmological space. It is a land of soft lights and wonder, a place of music and death. It mirrors the natural world but turns its features into spectacular forms. A volcano in the Material Plane could appear as a mountain topped with skyscraper-sized crystals glowing with internal fire. If the Shadowfell is devoid of emotion, the Feywild is a realm of extreme emotions.   The Feywild was formed by the Creator. Seeking to maintain balance and finding some parts of the Material Plane too "bright" or too "dark", he tore these parts from the Material plane and created the Feywild and Shadowfell respectively.   It was only after the gods created the Feywild that they noticed time not moving as it should when compared to other planes. This led them to abandon the plane, leaving it with its own version of gods that manage and protect it in the gods’ stead - beings called Archfey. It was from here that the fey originated, giving the Feywild its name.  

Magic

It is also a place of unusually potent magic. Arcane magic runs more freely and powerfully in the Feywild than it does in the Material Plane and it is for this reason that so many of its inhabitants are magically gifted. Spells that would cast light seem to change colors on their own and pulsate as if to the beat of a music. Spells that would create vegetation or change weather seem to go out of control.   Tales speak of children kidnapped by fey creatures and spirited away to the Feywild, only to return to their parents years later without having aged a day, and with no memories of their captors or the realm they came from. Likewise, adventurers who return from an excursion to the Feywild are often alarmed to discover upon their return that time flows differently on the Plane of Faerie, and that the memories of their visit are hazy.  

Geography

The Feywild is also reputably more beautiful compared with either the Shadowfell or the Material planes. The Feywild bears untamed expanses of rugged forests full of towering trees lush with leaves. Perfect prairies carpeting the regions between pristine mountain peaks soaring into flawless clouds. Emerald, turquoise and jade green seas crash across never-ending beaches. The skies are lit by the twilight of a sun that neither rises nor sets allowing the stars to peek from far away. When storms roll through, coal-dark raging leviathans rile up the winds and torrential rains cover the lands. In this world, arcane power thrums through every tree and rock. Almost all existence is magical.   The Feywild's geography is very similar to that of the Material Plane but with the addition of a very whimsical twist to it, though not entirely identical. The size of the plane is not infinite, it is roughly the same size as the Material Plane but wilder and more intense. Very few locations are similar on both planes, while some actually shift planes according to the whim of its residents.   Gravity experienced on this plane is the same as that felt on the Material Plane. Time too acts in the same manner as that on the Material Plane but the passage of time can’t be marked as it is in a constant state of twilight.   Food in this plane is available at every corner, with a lot of weird variety. Spike apples whose thorns seem to curl at the slightest touch, poisonous looking fungi that glow with a very inviting color and which upon consumption cause the consumer to hallucinate. While everything seems edible one must be careful they don’t consume something that will paralyze them or make them grow branches. The creatures on this plane have learned by trial and error what is actually edible but then again sometimes the plane or archfey will play a trick.  

Inhabitants

The creatures that inhabit this world are the fey and come in many forms. Most of the fey were created on this plane by deities or were formed as an echo of the creations in the material plane. In the rare case, some beings manifested on their own.   The Feywild is inhabited by sylvan creatures, such as elves, dryads, satyrs, pixies, and sprites, as well as centaurs and magical creatures such as blink dogs, faerie dragons, and unicorns. The darker regions of the plane are home to such malevolent creatures as hags, blights, goblins, ogres, and giants.   The most populous inhabitants of the Feywild are the Eladrin and the Gnomes, both of which live divided amongst the different Courts. While many of those living in the Feywild were untamed, large numbers also congregated according to race or by political allegiance. The creatures of the Feywild can be kind, cruel, noble, monstrous, and savage—often all at the same time.   Much of the elven or eladrin civilizations had their earliest roots here and abandoned remnants of their culture littered the landscape. Unlike the elves, however, who had all but abandoned the Feywild, some eladrin remained behind in the Feywild, most notably the "noble" eladrin. These eladrin still maintained strong kingdoms and citadels, in addition to the newly arrived citadels.  

Archfey & Courts

The first sentient beings within the Feywild were known as the Archfey. These beings then formed courts that have control over the Feywild. Each Archfey has the ability to morph the geography, weather, and fauna of the region they reside in. The Archfey are godlike avatars able to form pacts with mortal beings. Most Archfey form pacts to spread their influence to different planes or to gain a way to explore other regions as they grow tired of the Feywild. Some Archfey form pacts out of love too, some do it to gain the upper hand over a rival Archfeys, while others do it just for the fun of it. Just like the devils love to form pacts to steal the soul of creatures, the Fey love to make bargains to have a bit of fun. Fey bargains are word based and there is no paperwork involved. When a fey strikes a bargain each party must put forward its demands, it is more common for archfey to have the heavier end of the deal demanding absurd things. When the deal is struck the Feywild itself makes sure that all parts of the deal are fulfilled else a punishment is bound to take place that may even cost the life of the being that broke the deal.   A Court, or Fey Court, is a complex political setup involving different Houses that take sides in an ancient conflict that still continues to this day. Especially the Summer and Winter Courts have been nemesis since the Dawn of Time, although not as strictly as you would assume. The Summer and Winter Courts are the most notorious for their complexity, shifting alliances, convoluted schemes, entangled motives, and confusing etiquettes. The political games run within these courts are dangerous to Fey, and sincerely deadly to Mortals. They have taken the tropes of humanity’s political system such as Kings and Queens and have knotted it into something beyond human understanding. The feud between Summer and Winter is a strange and twisted one, much like a cold war but full of glamour and magic. The Courts of Spring and Autumn are relatively simple in comparison, but not nearly safe for humans. These Courts operate on the down-low, often awaiting big events to start meddling in worldly affairs. Each court has a ruler that seems the epitome of what the Court stands for. The lower leveled Archfey are very fickle and change courts according to their whims.    

The Court of Summer

The Summer Court is ruled by the ever radiant and smiling Queen Tiandra. She is considered one of the mightiest of the Archfey. She is seen as an Eladrin with sun-kissed skin and golden eyes wearing a white gown with gold trimmings and red floral designs.   Barons and Baronesses of the Summer Court may be gentle as the lazy sun on a good summer day or fierce enough to start wildfires with just a look. The Court of Summer is the most populous of the courts rivaled only by the Court of Winter.  

The Court of Winter

The Court of Winter chills the land blanketed by thick blinding white snow, rugged mountains and leafless skeletal trees. Freezing winds howl over the landscape of the Winter Court.   The Winter Court is under the cold grasp of the arrogant and brooding Sisters of Lament. Their pale skin and frosty white hair give off the aura that they are ghosts walking through the snow. Their Eladrin features are cold and their gaze freezes the warmest heart with just a look. Their dull gray gown flows behind them smoothly and their head is adorned with a jagged crown made of ice.   The Ice Lords and Ladies of the court are cold and prickly. Just like the court of summer, the Court of Winter has many members all cold and calculating. Very few of the Courtiers seem friendly enough to interact with.    

The Court of Autumn

The Court of Autumn prowls through regions with color-changing orchards, blankets of multi-colored crunchy grounds, ready to eat fields of crops and shyly stripping flora. Chilled winds blow through these lands howling the arrival of the prowlers of the land.   The Court of Autumn is ruled by the sassy Maiden of the Moon. Known to always carry with her a naked silver sword which she uses to carry out her private war against Lycanthropes and other savage killers. She has Platinum Blonde hair and sharp Eladrin like features. Her dresses are built for campaigning rather than sitting around. The true name of the Maiden of the Moon is lost to time, but she is known by a lot of different names.   The Gloaming Fey of the Autumn Court are mostly sassy or aggressive quick-witted warriors ready to strike. Some among the Court take great joy in tricking and creating illusions. The Court of Autumn has a somewhat close relationship with the Court of Winter.  

The Court of Spring

The Court of Spring bless the regions with fields of fresh green grass, billowing prairies, clusters of saplings and rejuvenating trees. Pleasant cold breezes blow through the lands of these Archfey.   The Court of Spring is cared for by the Green Lord, Oran. He is tall as a Firbolg but has elven features. He has long braided light green hair with skin the color of oak and light blue eyes. He seems very in tune with nature and spends his time tending to trees, bushes, etc. He is usually dressed in greens and bright lively colors with a wreath of flowers adorning his hair. Quite different from the rest of the court he is very wild at heart and goes through numerous mood swings in a day.   The Green Fey of the Spring Court are mostly shy and gentle but some are known like Lord Oran to have a certain wildness to them. The Court of Spring has a very close relationship with the Court of Summer as Lord Oran was once briefly the Lover of Queen Tiandra.  

The Wyld

The Wyld is all that is left, all the remaining beasts and primitive fey. There are no rules out here but the rule of the fittest, no government, no tamer, no gods. While there are some organizations or bands that lay claim to the Wyld there truly is no Master, nor could there be. These organizations are often dangerous, even to those within them, and the lone-wolf Archfeys that choose to reside here provide little to no protection to those that seek it. Criss-cross through the Wyld lay paths that connect the territories of civilized Fey, the denizens of which are able to move along them in relative safety, without fearing the dangerous of the Wyld. Some of these paths are broad and clear, others are nearly invisible, twisting and winding through the land, often lacking any ordinary logic or even consistency of location. We humanoids know these paths (falsely) as ley lines.  

Fey Crossings

The Feywild along with the Shadowfell are among the only planes that are usually reached by accident. Just like Shadow Crossings, Fey Crossings can be found in only certain regions. These regions can be identified by looking for regions where the wilderness has truly run rampant. These points are where the barrier between the Prime Material Plane and the Feywild is really thin allowing creatures to cross through. More than a few people have strayed into a fey crossing. The Fey crossings are only active during certain periods, this period depends on both the location and season of the region it is connected to. A toadstool circle may allow passage only during the spring equinox when the sun is at its fullest. Fey crossings are naturally occurring and any disturbance to the fauna that forms it causes the crossing to be rendered useless. These crossings are usually small in size enough to allow just a few creatures to pass at a time. The transition from the Material Plane and the Feywild via a Fey Crossing is smooth and without issues.
Alternative Name(s)
Plane of Faerie
Type
Dimensional plane

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